03.09.2011, 13:46
well, in my stunt GM, i have used this as random gifts:
but I don't think it will work...
pawn Код:
public GivePlayerRandomGift()
{
new
playerid,
maxpls = GetMaxPlayers();
do
{
playerid = random(maxpls);
}
while(!IsPlayerConnected(playerid));
switch(random(10))
{
case 0:
{
GivePlayerMoney(playerid, 10000);
SendClientMessage(playerid,0xDEEE20FF, "Random gifts: You got 10000 money!");
Thank[playerid] = 1;
}
case 1:
{
SetPlayerArmour(playerid, 100.0);
SendClientMessage(playerid,0xDEEE20FF, "Random gifts: You got free armour!");
Thank[playerid] = 1;
}
case 2:
{
SetPlayerColor(playerid,0xFF66FFAA);
SendClientMessage(playerid,0xDEEE20FF, "Random gifts: You are pink!");
Thank[playerid] = 1;
}
case 3:
{
GivePlayerWeapon(playerid,38,5000);
SendClientMessage(playerid,0xDEEE20FF, "Random gifts: You got a free minigun, rampage!");
Thank[playerid] = 1;
}
case 4:
{
SetPlayerHealth(playerid, 100.0);
SendClientMessage(playerid,0xDEEE20FF, "Random gifts: You got full health!");
Thank[playerid] = 1;
}
case 5:
{
GivePlayerWeapon(playerid,34,10);
SendClientMessage(playerid,0xDEEE20FF, "Random gifts: You got a free sniper!, rampage!");
Thank[playerid] = 1;
}
case 6:
{
GivePlayerWeapon(playerid,8,1);
SendClientMessage(playerid,0xDEEE20FF, "Random gifts: You got a free katana!, rampage!");
Thank[playerid] = 1;
}
case 7:
{
SendClientMessage(playerid,0xDEEE20FF, "Random gifts: I'm sorry, but no gifts!");
}
case 8:
{
SendClientMessage(playerid,0xDEEE20FF, "Random gifts: No one got anything!");
}
default:
{
SendClientMessage(playerid,0xDEEE20FF, "Random gifts: No random gift!");
}
}
}