03.09.2011, 09:32
Quote:
bug: on normal map it's invisible and goes to interior 0 for like a split second and the car goes invsible for a split second aswell....
isnt their another of fixing the object bug in a timer for example using pawn Code:
pawn Code:
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pawn Code:
public objectreload()
{
for(new playerid; playerid < MAX_PLAYERS; ++playerid)
{
SetPlayerInterior(playerid,GetPlayerInterior(playerid)+1);
if(IsPlayerInAnyVehicle(playerid)) LinkVehicleToInterior(GetPlayerVehicleID(playerid),GetPlayerInterior(playerid)+1)
}
return 1;
}