Quote:
pawn Code:
public objectreload() { for(new playerid; playerid < MAX_PLAYERS; ++playerid) { if(GetPlayerInterior(playerid) == 12) return SetPlayerInterior(playerid,0); SetPlayerInterior(playerid,GetPlayerInterior(playerid)+1); if(IsPlayerInAnyVehicle(playerid)) LinkVehicleToInterior(GetPlayerVehicleID(playerid),GetPlayerInterior(playerid)+1) } return 1; }
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bug: on normal map it's invisible and goes to interior 0 for like a split second and the car goes invsible for a split second aswell....
isnt their another of fixing the object bug in a timer for example using
pawn Code:
Streamer_Update(playerid);
or either
pawn Code:
Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z);