Quote:
pawn Code:
public objectreload() { for(new playerid; playerid < MAX_PLAYERS; ++playerid) { if(IsPlayerConnected(playerid)) if(GetPlayerInterior(playerid) == 12) return SetPlayerInterior(playerid,0); SetPlayerInterior(playerid,GetPlayerInterior(playerid)+1); } return 1; }
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also thats a bit weird because it's on interior 12 and goes to 0 then back to 12 again.... i want it the opposite so its on interior 0 and goes to 12 and back to 0 so you can see the original map properly aswell...