/RoadBlock
#1

When i Want to complite the filterscript than my pawno stop working. Why??

Код:
#include <a_samp>

#define FILTERSCRIPT

forward CommandLog(string[]);
public CommandLog(string[])
}

if(strcmp(cmd, "/block", true) == 0 || strcmp(cmd, "/blokada", true) == 0)


	{
	    if(IsPlayerConnected(playerid) && IsACop(playerid) || IsPlayerAdmin(playerid))
     	{
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_WHITE, "KORISTI: /blokada [Broj blokade]");
				SendClientMessage(playerid, SVETLOPLAVA, "Available Roadblocks:");
				SendClientMessage(playerid, COLOR_GRAD1, "| 1: Mala blokada | 2: Srednja blokada |");
				SendClientMessage(playerid, COLOR_GRAD1, "| 3: Velika blodaka | 4: Cone | 5: Detour Sign |");
				SendClientMessage(playerid, COLOR_GRAD1, "| 6: Will Be Sign | 7: Line Closed Sign |");
				return 1;
			}
            new rb = strval(tmp);
            if (rb == 1)
			{
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
		        GetPlayerPos(playerid, plocx, plocy, plocz);
		        GetPlayerFacingAngle(playerid,ploca);
		        KreirajBlokadu(1459,plocx,plocy,plocz,ploca);
		        format(string,sizeof(string),"[HQ]: Casnik %s je postavio blokadu(1) na ovoj poziciji, prijam.",sendername);
		        SendRadioMessage(1,SVETLOPLAVA,string);
		        GameTextForPlayer(playerid,"~w~Blokada ~b~Postavljena!",3000,1);
				return 1;
			}
			else if (rb == 2)
			{
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
		        GetPlayerPos(playerid, plocx, plocy, plocz);
		        GetPlayerFacingAngle(playerid,ploca);
		        KreirajBlokadu(978,plocx,plocy,plocz+0.6,ploca);
		        format(string,sizeof(string),"[HQ]: Casnik %s je postavio blokadu(2) na ovoj poziciji, prijam.",sendername);
		        SendRadioMessage(1,SVETLOPLAVA,string);
		        GameTextForPlayer(playerid,"~w~Blokada ~b~Postavljena!",3000,1);
				return 1;
			}
			else if (rb == 3)
			{
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
		        GetPlayerPos(playerid, plocx, plocy, plocz);
		        GetPlayerFacingAngle(playerid,ploca);
		        KreirajBlokadu(981,plocx,plocy,plocz+0.9,ploca+180);
		        format(string,sizeof(string),"[HQ]: Casnik %s je postavio blokadu(3) na ovoj poziciji, prijam.",sendername);
		        SendRadioMessage(1,SVETLOPLAVA,string);
		        GameTextForPlayer(playerid,"~w~Blokada ~g~Postavljena!",3000,1);
		        SetPlayerPos(playerid, plocx, plocy+1.3, plocz);
				return 1;
			}
			else if (rb == 4)
			{
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
		        GetPlayerPos(playerid, plocx, plocy, plocz);
		        GetPlayerFacingAngle(playerid,ploca);
		        KreirajBlokadu(1238,plocx,plocy,plocz+0.2,ploca);
		        format(string,sizeof(string),"[HQ]: Casnik %s je postavio Traffic Cone(1) na ovoj poziciji, prijam.",sendername);
		        SendRadioMessage(1,SVETLOPLAVA,string);
		        GameTextForPlayer(playerid,"~w~Cone ~g~Postavljena!",3000,1);
				return 1;
			}
			else if (rb == 5)
			{
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
		        GetPlayerPos(playerid, plocx, plocy, plocz);
		        GetPlayerFacingAngle(playerid,ploca);
		        KreirajBlokadu(1425,plocx,plocy,plocz+0.6,ploca);
		        format(string,sizeof(string),"[HQ]: Casnik %s je postavio Detour Sign(4) na ovoj poziciji, prijam.",sendername);
		        SendRadioMessage(1,SVETLOPLAVA,string);
		        GameTextForPlayer(playerid,"~w~Sign ~g~Postavljena!",3000,1);
				return 1;
			}
			else if (rb == 6)
			{
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
		        GetPlayerPos(playerid, plocx, plocy, plocz);
		        GetPlayerFacingAngle(playerid,ploca);
		        KreirajBlokadu(3265,plocx,plocy,plocz-0.5,ploca);
		        format(string,sizeof(string),"[HQ]: Casnik %s je postavio Will Be Sign(5) na ovoj poziciji, prijam.",sendername);
		        SendRadioMessage(1,SVETLOPLAVA,string);
		        GameTextForPlayer(playerid,"~w~Sign ~g~Postavljena!",3000,1);
				return 1;
			}
			else if (rb == 7)
			{
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
		        GetPlayerPos(playerid, plocx, plocy, plocz);
		        GetPlayerFacingAngle(playerid,ploca);
		        KreirajBlokadu(3091,plocx,plocy,plocz+0.5,ploca+180);
		        format(string,sizeof(string),"[HQ]: Casnik %s je postavio Line Closed Sign(6) na ovoj poziciji, prijam.",sendername);
		        SendRadioMessage(1,SVETLOPLAVA,string);
		        GameTextForPlayer(playerid,"~w~Sign ~g~Postavljena!",3000,1);
				return 1;
			}
			new y, m, d;
			new h,mi,s;
			getdate(y,m,d);
			gettime(h,mi,s);
			format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /KreirajBlokadu %d",d,m,y,h,mi,s,sendername, rb);
			CommandLog(string);
		}
	    return 1;
	}
//-------------------------------------------------------------------------------

/*------------------------------------------------------------------------------*/
if (strcmp(cmd,"/ukloniblock",true) == 0 || strcmp(cmd, "/skloniblokadu", true) == 0)
	{
	    if(IsPlayerConnected(playerid) && IsACop(playerid) || PlayerInfo[playerid][pAdmin] >= 2)
     	{
        	UkloniBlokadu(playerid);
        	format(string,sizeof(string),"[HQ]: Casnik %s je maknuo blokadu, prijam.",sendername);
	        SendRadioMessage(1,SVETLOPLAVA,string);
	        GameTextForPlayer(playerid,"~w~Blokada ~r~Maknuta!",3000,1);
	        new y, m, d;
			new h,mi,s;
			getdate(y,m,d);
			gettime(h,mi,s);
			format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /removeroadblock",d,m,y,h,mi,s,sendername);
			CommandLog(string);
		}
	    return 1;
	}
/*------------------------------------------------------------------------------*/
if (strcmp(cmd,"sklonisveblokade",true) == 0 || strcmp(cmd, "/ssb", true) == 0)
	{
	    if(IsPlayerConnected(playerid) && IsACop(playerid)  || PlayerInfo[playerid][pAdmin] >= 2)
     	{
			if(PlayerInfo[playerid][pRank] >= 5 || PlayerInfo[playerid][pAdmin] >= 2) // This being the default Chief rank in LA-RP change if neccesary.
			{
        		UkloniSveBlokade(playerid);
        		format(string,sizeof(string),"[HQ]: Casnik %s je maknuo sve blokade u podrucju, prijam.",sendername);
	        	SendRadioMessage(1,SVETLOPLAVA,string);
	        	GameTextForPlayer(playerid,"~b~All ~w~Blokade~r~Maknute!",3000,1);
	        	new y, m, d;
				new h,mi,s;
				getdate(y,m,d);
				gettime(h,mi,s);
				format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /removeroadblockall",d,m,y,h,mi,s,sendername);
				CommandLog(string);
			}
		}
	    return 1;
	}
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Messages In This Thread
/RoadBlock - by Dusan01 - 01.09.2011, 19:17
Re: /RoadBlock - by X3nZ - 01.09.2011, 19:19
/RoadBlock cannot complite - by Dusan01 - 01.09.2011, 19:21
Re: /RoadBlock cannot complite - by Improvement™ - 01.09.2011, 19:33
Re: /RoadBlock - by Dusan01 - 01.09.2011, 19:35
Re: /RoadBlock - by [MG]Dimi - 01.09.2011, 21:48

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