Quote:
Originally Posted by Improvement™
I am not sure either, but what you could do is creating a print function and find a way to crash your server.
And you could search if the print function has been printed on your server_log.log.
Here are 2 examples:
pawn Код:
public OnPlayerDisconnect(playerid, reason) { printf("The OnPlayerDisconnect Callback has been called!") }
pawn Код:
public OnPlayerDisconnect(playerid, reason) { new PlayerName; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); printf("The OnPlayerDisconnect Callback has been called for %s.", PlayerName) }
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I am going to try this myself, sounds pretty interesting.