Questions
#4

Quote:
Originally Posted by Improvement™
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I am not sure either, but what you could do is creating a print function and find a way to crash your server.
And you could search if the print function has been printed on your server_log.log.

Here are 2 examples:
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
   printf("The OnPlayerDisconnect Callback has been called!")
}
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
   new PlayerName;
   GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
   printf("The OnPlayerDisconnect Callback has been called for %s.", PlayerName)
}
I am going to try this myself, sounds pretty interesting.
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Messages In This Thread
Questions - by Cowboy - 01.09.2011, 16:15
Re : Questions - by Naruto_Emilio - 01.09.2011, 16:29
Re: Questions - by Improvement™ - 01.09.2011, 17:48
Re: Questions - by [MWR]Blood - 01.09.2011, 17:49
Re: Questions - by Improvement™ - 01.09.2011, 17:52
Re: Questions - by [MWR]Blood - 01.09.2011, 18:00
Re: Questions - by Cowboy - 01.09.2011, 19:12
Re: Questions - by Improvement™ - 01.09.2011, 19:19
Re: Questions - by Cowboy - 03.09.2011, 16:08
Re: Questions - by Improvement™ - 03.09.2011, 16:39

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