OnPlayerStateChange
#10

Now it skips "TextDrawSetSTring()" and "TextDrawShowForPlayer();.

pawn Код:
TextDrawSetString(Speedo[playerid], Vehstring);
TextDrawShowForPlayer(playerid, Speedo[playerid]);
I did format the Vehstring, dont worry about that.
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Messages In This Thread
OnPlayerStateChange - by Wesley221 - 31.08.2011, 18:14
Re : OnPlayerStateChange - by Naruto_Emilio - 31.08.2011, 18:17
Re: OnPlayerStateChange - by Wesley221 - 31.08.2011, 18:36
Re : OnPlayerStateChange - by Naruto_Emilio - 31.08.2011, 19:03
Re: OnPlayerStateChange - by Wesley221 - 31.08.2011, 19:13
Re : Re: OnPlayerStateChange - by Naruto_Emilio - 31.08.2011, 19:21
Re: OnPlayerStateChange - by Wesley221 - 31.08.2011, 20:06
Re : OnPlayerStateChange - by Naruto_Emilio - 31.08.2011, 21:29
Re: OnPlayerStateChange - by IceCube! - 31.08.2011, 21:37
Re: OnPlayerStateChange - by Wesley221 - 01.09.2011, 08:51

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