HashString (self made) refuses to work ingame (Unknown command)
#8

Crashdetect plugin can check for runtime errors like "Array exceeds declared size".
If you want to know why it crashes, try to print out something in the hash function.

Also, months ago I was using DJSON with Whirlpool, and all my user data messed up (most of the data are lost). Now I'm using into simple ini/sav systems and it works fine.
I think you should change the file system (sorry DracoBlue).
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