30.08.2011, 17:17
hi,
I have a lil problem with setplayercolor or gTeam[playerid] I don't really know where the problem is...
anyways so I made a map, where you spawn from there you can chose your class by picking up pickups...
the code:
ok, so when I pickup the drivers pickup you can see that I use SetPlayerColor(playerid, COLOR_SEXYGREEN)
next code:
ok, so you can see I have used if(gteam...) so when I enter vehicle id 516 I must get the messages...
Now, the problem:
When I pickup the pickup My color does not change to green... but it changes to the color from the cops, wich is COLOR_ROYALBLUE , so at first I thought that I accidentally have put SetPlayerColor(playerid, COLOR_ROYALBLUE) in my script somewhere else, so the color will turn blue, instead of green...
but I have checked my script, and didn't found any problems...
next, when I try to enter vehicle 516, as gTeam[playerid] = TEAM_DRIVERS;
It says that I'm in the incorrect team for this vehicle...
and none of the messages that show up...
any help?
if you can ill give u Rep, maybe two if that's legal on this forums...
I have a lil problem with setplayercolor or gTeam[playerid] I don't really know where the problem is...
anyways so I made a map, where you spawn from there you can chose your class by picking up pickups...
the code:
pawn Код:
if(pickupid == banditpickupspawn)
{
SetPlayerPos(playerid, 696.0515,-1444.0397,13.5391);
gTeam[playerid] = TEAM_BANDIT;
SetPlayerColor(playerid,COLOR_ORANGE); // orange
new name[MAX_PLAYER_NAME], string[44];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s Joined team Bandits!",name);
SendClientMessageToAllBandits(string);
SendClientMessage(playerid, COLOR_YELLOW, "Welcome in team Bandits! use * for a teamchat about bandits: /bandits");
if(IsLevel1[playerid] == 1)
{
SetPlayerHealth(playerid, 100);
SetPlayerSkin(playerid,BandSkinsL1[random(sizeof(BandSkinsL1))]);
GivePlayerWeapon(playerid, 30, 200); //slot 5
GivePlayerWeapon(playerid, 28, 500); //slot 4
GivePlayerWeapon(playerid, 24, 20); //slot 2
GivePlayerWeapon(playerid, 1, 0); //slot 2
GameTextForPlayer(playerid, "~w~ Joined Team Bandits! (/bandits) (LVL 1___/l1)", 3000, 4);
}
if(IsLevel2[playerid] == 1)
{
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 50);
SetPlayerSkin(playerid,BandSkinsL2[random(sizeof(BandSkinsL2))]);
GivePlayerWeapon(playerid, 30, 400); //slot 5
GivePlayerWeapon(playerid, 28, 1000); //slot 4
GivePlayerWeapon(playerid, 24, 40); //slot 2
GivePlayerWeapon(playerid, 26, 50); //slot 3
GameTextForPlayer(playerid, "~w~ Joined Team Bandits! (/bandits) (LVL 2___/l2)", 3000, 4);
}
if(IsLevel3[playerid] == 1)
{
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SetPlayerSkin(playerid,BandSkinsL3[random(sizeof(BandSkinsL3))]);
GivePlayerWeapon(playerid, 30, 800); //slot 5
GivePlayerWeapon(playerid, 28, 2000); //slot 4
GivePlayerWeapon(playerid, 24, 80); //slot 2
GivePlayerWeapon(playerid, 26, 100); //slot 3
GivePlayerWeapon(playerid, 18, 20); //slot 8
GameTextForPlayer(playerid, "~w~ Joined Team Bandits! (/bandits) (LVL 3___/l3)", 3000, 4);
}
}
//==============================================================================
//COPS Spawn
//==============================================================================
if(pickupid == coppickupspawn)
{
SetPlayerPos(playerid, 1580.4596,-1634.8533,13.5612);
gTeam[playerid] = TEAM_COPS;
SetPlayerColor(playerid,COLOR_ROYALBLUE); // blue
new name[MAX_PLAYER_NAME], string[44];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s Joined team Cops!",name);
SendClientMessageToAllCops(string);
if(IsLevel1[playerid] == 1)
{
GivePlayerWeapon(playerid, 23, 20); //slot 2
GivePlayerWeapon(playerid, 17, 1000); //slot 8
SendClientMessage(playerid, COLOR_YELLOW, "Welcome in team cops! use * for a teamchat NOTE: the silenced is a Tazer and the spray is tear gass more about cops: /cops");
SendClientMessage(playerid, COLOR_YELLOW, "Your weapons: Teargas Tazer");
SendClientMessage(playerid, COLOR_YELLOW, "Your level: 1 (Cop)");
SetPlayerHealth(playerid, 100);
SetPlayerSkin(playerid,CopSkinsL1[random(sizeof(CopSkinsL1))]);
GameTextForPlayer(playerid, "~w~ Joined Team Cops! (/cops) (LVL 1___/l1)", 3000, 4);
}
if(IsLevel2[playerid] == 1)
{
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 50);
SetPlayerSkin(playerid,CopSkinsL2[random(sizeof(CopSkinsL2))]);
GivePlayerWeapon(playerid, 23, 40); //slot 2
GivePlayerWeapon(playerid, 17, 2000); //slot 4
GivePlayerWeapon(playerid, 29, 200); //slot 8
SendClientMessage(playerid, COLOR_YELLOW, "Welcome in team cops! use * for a teamchat NOTE: the silenced is a Tazer and the spray is tear gass more about cops: /cops");
SendClientMessage(playerid, COLOR_YELLOW, "Your weapons: Teargas Tazer MP5");
SendClientMessage(playerid, COLOR_YELLOW, "Your level: 2 (S.W.A.T)");
GameTextForPlayer(playerid, "~w~ Joined Team Cops! (/cops) (LVL 2___/l2)", 3000, 4);
}
if(IsLevel3[playerid] == 1)
{
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SetPlayerSkin(playerid,CopSkinsL3[random(sizeof(CopSkinsL3))]);
GivePlayerWeapon(playerid, 23, 80); //slot 2
GivePlayerWeapon(playerid, 17, 4000); //slot 8
GivePlayerWeapon(playerid, 29, 400); //slot 4
GivePlayerWeapon(playerid, 30, 400); //slot 5
GivePlayerWeapon(playerid, 34, 50); //slot 6
GivePlayerWeapon(playerid, 26, 200); //slot 3
SendClientMessage(playerid, COLOR_YELLOW, "Welcome in team cops! use * for a teamchat NOTE: the silenced is a Tazer and the spray is tear gass more about cops: /cops");
SendClientMessage(playerid, COLOR_YELLOW, "Your weapons: Teargas Tazer MP5 AK-47 Sniper_Rifle Sawn-off Shotgun");
SendClientMessage(playerid, COLOR_YELLOW, "Your level: 3 (FBI)");
GameTextForPlayer(playerid, "~w~ Joined Team Cops! (/cops) (LVL 3___/l3)", 3000, 4);
}
}
//==============================================================================
//Driver Spawn
//==============================================================================
if(pickupid == driverpickupspawn)
{
SetPlayerPos(playerid, 722.0700,-1276.4917,17.6484);
gTeam[playerid] = TEAM_DRIVERS;
SetPlayerColor(playerid,COLOR_SEXYGREEN); // green
new name[MAX_PLAYER_NAME], string[44];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s Joined team Drivers!",name);
SendClientMessageToAllDrivers(string);
//gTeam[playerid] = 0;
if(IsLevel1[playerid] == 1)
{
SetPlayerHealth(playerid, 100);
GivePlayerWeapon(playerid, 22, 10); //slot 2
SetPlayerSkin(playerid,DrivSkinsL1[random(sizeof(DrivSkinsL1))]);
SendClientMessage(playerid, COLOR_YELLOW, "Welcome in team Drivers! use * for a teamchat NOTE: Spray is tear gass! more about drivers: /drivers");
SendClientMessage(playerid, COLOR_YELLOW, "Your weapons: 9mm");
GameTextForPlayer(playerid, "~w~ Joined Team Drivers! (/drivers) (LVL 1___/l1)", 3000, 4);
}
if(IsLevel2[playerid] == 1)
{
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 50);
GivePlayerWeapon(playerid, 22, 20); //slot 2
GivePlayerWeapon(playerid, 17, 20);
SetPlayerSkin(playerid,DrivSkinsL2[random(sizeof(DrivSkinsL2))]);
SendClientMessage(playerid, COLOR_YELLOW, "Welcome in team Drivers! use * for a teamchat NOTE: Spray is tear gass! more about drivers: /drivers");
SendClientMessage(playerid, COLOR_YELLOW, "Your weapons: 9mm TearGas");
GameTextForPlayer(playerid, "~w~ Joined Team Drivers! (/drivers) (LVL 2___/l2)", 3000, 4);
}
if(IsLevel3[playerid] == 1)
{
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
GameTextForPlayer(playerid, "~w~ Joined Team Drivers! (/drivers) (LVL 3___/l3)", 3000, 4);
SendClientMessage(playerid, COLOR_YELLOW, "Welcome in team Drivers! use * for a teamchat NOTE: Spray is tear gass! more about drivers: /drivers");
SetPlayerSkin(playerid,DrivSkinsL3[random(sizeof(DrivSkinsL3))]);
}
}
if(iPickups[pickupid] != 0){
new vehicleid = GetPlayerVehicleID(playerid);
if(vehicleid != 0){
new panels, doors, lights, tires;
GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, 15);
}
}
return 1;
}
next code:
pawn Код:
if(vehicle == 516)
{
if(gTeam[playerid] == TEAM_DRIVERS)
{
if(IsWorking[playerid] == 0)
{
if(cinfo[playerid] == 1)
{
if(stw[playerid] == 0)
{
stw[playerid] = 1;
SendClientMessage(playerid, COLOR_LIGHTRED, "|~ U have entered a vehicle that can be used to do a Lvl 1 job. ~|");
SendClientMessage(playerid, COLOR_LIGHTRED, "|~ To start a Job, drive to the checkpoint, located in front of this tennis club. (at your teambase) ~|");
SendClientMessage(playerid, COLOR_LIGHTRED, "|~ Then u will get furture instructions. ~|");
SendClientMessage(playerid, COLOR_LIGHTRED, "|~ If u want to get a extra little bonus when u finish a job, ~|");
SendClientMessage(playerid, COLOR_LIGHTRED, "|~ then get as least Vehicle damage as possible.~ |");
SendClientMessage(playerid, COLOR_LIGHTRED, "|~ If u can't remember where your teambase is located use /home ~|");
SendClientMessage(playerid, COLOR_LIGHTRED, "|~ Type /cinfo if u don't want to display this no more when entering a Vehicle ~|");
SetPlayerCheckpoint(playerid,669.7355,-1275.9504,13.4609,2);
return 1;
}
}
}
}
}
Now, the problem:
When I pickup the pickup My color does not change to green... but it changes to the color from the cops, wich is COLOR_ROYALBLUE , so at first I thought that I accidentally have put SetPlayerColor(playerid, COLOR_ROYALBLUE) in my script somewhere else, so the color will turn blue, instead of green...
but I have checked my script, and didn't found any problems...
next, when I try to enter vehicle 516, as gTeam[playerid] = TEAM_DRIVERS;
It says that I'm in the incorrect team for this vehicle...
and none of the messages that show up...
any help?
if you can ill give u Rep, maybe two if that's legal on this forums...