[HELP] About the GetVehicleZAngle(vehicleid);
#6

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Originally Posted by JaTochNietDan
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It's like that because of what the other poster said. So that's why I suggested using the CreateVehicle after you have gathered the information, but now after you've explained it, I do see your problem.

I guess you could just make some temporary variables and store the information in that, then after you have created the vehicle, put the information in the gVehData variable as intended
Okay. Well I guess the SetVehicleZAngle isnt working either. So how should I get this to work? (I mean to make the car at normal facing angle )

I did this OnPlayerExitVehicle:
pawn Код:
if( gVehData[ vehicleid ][ loaded ] )
{
        GetVehicleZAngle( vehicleid, gVehData[ vehicleid ][ facingA ] );
}
And It saves that variable into the database, so next time the vehicle is loaded, it should be at that facing angle. But nooo.

So maybe I should make a command, like /buyparkingplace or /parkvehicle so, then it saves the position and the facing angle..? But I would like to make it more auto, more 0.3c style...
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