30.08.2011, 14:16
Quote:
It's like that because of what the other poster said. So that's why I suggested using the CreateVehicle after you have gathered the information, but now after you've explained it, I do see your problem.
I guess you could just make some temporary variables and store the information in that, then after you have created the vehicle, put the information in the gVehData variable as intended |
I did this OnPlayerExitVehicle:
pawn Код:
if( gVehData[ vehicleid ][ loaded ] )
{
GetVehicleZAngle( vehicleid, gVehData[ vehicleid ][ facingA ] );
}
So maybe I should make a command, like /buyparkingplace or /parkvehicle so, then it saves the position and the facing angle..? But I would like to make it more auto, more 0.3c style...