#3

pawn Код:
for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { SaveUserData(i); }}
Thats a fix for what ****** mentioned.

Anyway, what kind of information do you load on playerspawn/requestclass?
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Messages In This Thread
GMX - by Kingunit - 30.08.2011, 13:28
Re: GMX - by Kingunit - 30.08.2011, 13:38
Re: GMX - by Kayaque - 30.08.2011, 13:40
Re: GMX - by Kingunit - 30.08.2011, 13:42
Re: GMX - by Venice - 30.08.2011, 13:43
Re: GMX - by Kingunit - 30.08.2011, 13:49
Re: GMX - by Kingunit - 30.08.2011, 14:09
Re: GMX - by Kingunit - 30.08.2011, 14:19
Re: GMX - by Universal - 30.08.2011, 14:31
Re: GMX - by Kingunit - 30.08.2011, 14:32

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