Object Don't destroy and sometime don't even attach
#4

Just because you said "please":
pawn Код:
new Siren[MAX_VEHICLES];

if(strcmp(cmd, "/siren", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
            {
                new VID = GetPlayerVehicleID(playerid);
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    SendClientMessage(playerid, COLOR_GREY, "USAGE: /siren [inside, roof, remove]");
                    SendClientMessage(playerid, COLOR_GREY, "[INFO]: 'remove' will remove the item from your vehicle!");
                    return 1;
                }
                strmid(Siren, tmp, 0, strlen(cmdtext), 255);
                if(strcmp(Siren, "inside", true, strlen(Siren)) == 0)
                {
                    if(!IsValidObject(Siren[playerid]))
                    {
                        //if(VID != 426) { return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to be in a Premier model!"); } // If he's not in a Premier...
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        Siren[VID] = CreateDynamicObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
                        AttachObjectToVehicle(Siren[VID], VID, 0.0, 0.75, 0.275, 0.0, 0.1, 0.0); // Inside - Premier
                        format(string, sizeof(string), "* %s puts the siren on the dashboard.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    } else { return SendClientMessage(playerid, COLOR_GREY, "[ERROR] You do already have a siren!"); }
                }
                else if(strcmp(Siren, "roof", true, strlen(Siren)) == 0)
                {
                    if(!IsValidObject(Siren[playerid]))
                    {
                        //if(VID != 426) { return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to be in a Premier model!"); } // If he's not in a Premier...
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        Siren[VID] = CreateDynamicObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
                        AttachObjectToVehicle(Siren[VID], VID, -0.43, 0.0, 0.785, 0.0, 0.1, 0.0); // tak - Premier
                        format(string, sizeof(string), "* %s puts the siren on the roof.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    } else { return SendClientMessage(playerid, COLOR_GREY, "[ERROR] You do already have a siren!"); }
                }
                else if(strcmp(Siren, "remove", true, strlen(Siren)) == 0)
                {
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    DestroyObject(Siren[VID]);
                    format(string, sizeof(string), "* %s takes down the siren.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
            } else { SendClientMessage(playerid, COLOR_GREY, "[ERROR] You are not a member of the LSPD / FBI !"); }
        }
        return 1;
    }
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Messages In This Thread
Object Don't destroy and sometime don't even attach - by -CaRRoT - 30.08.2011, 09:31
Re: Object Don't destroy and sometime don't even attach - by =WoR=Varth - 30.08.2011, 09:40
Re: Object Don't destroy and sometime don't even attach - by -CaRRoT - 30.08.2011, 09:56
Re: Object Don't destroy and sometime don't even attach - by =WoR=Varth - 30.08.2011, 09:59
Re: Object Don't destroy and sometime don't even attach - by -CaRRoT - 30.08.2011, 11:47
Re: Object Don't destroy and sometime don't even attach - by Darnell - 30.08.2011, 11:52

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