Quote:
Originally Posted by BlackWolf120
hi,
id try smth. like:
pawn Code:
if (classid == 0)//ur first skin added with AddPlayerClass { GameTextForPlayer(playerid, "~r~Zombie", 500, 5); gTeam[playerid] = TEAM1; SetPlayerTeam(playerid,TEAM1); } else if (classid == 1)//second skin { GameTextForPlayer(playerid, "~b~Human", 500, 5); gTeam[playerid] = TEAM2; SetPlayerTeam(playerid,TEAM2); } } else if (classid == 2)//and so on... { //... }
Use this code in the callback OnPlayerRequestClass.
Do u use gTeam?
If so, just adjust the gTeam variable to ur needs: gTeam[playerid] = ChangeThisToYourDefinedTeams;
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pawn Code:
switch(classid)
{
case 0: GameTextForPlayer(playerid, "~r~CJ", 500, 5);
case 1: GameTextForPlayer(playerid, "~b~Weed Smoker", 500, 5);
case 2: GameTextForPlayer(playerid, "~b~Gangster", 500, 5);
}
They will work both the same ways but this way is more efficient.