Health Regen
#2

pawn Код:
SetTimerEx("GimmeHeal", 4000, 1, "d", playerid); // Example in OnPlayerConnect

forward GimmeHeal(playerid); //Anywhere
public GimmeHeal(playerid)
{
    if(gTeam[playerid] == EHUMANO)
    {
        if(PlayerInfo[i][jProfesion] == 4)
        {
            new Float:HP
            GetPlayerHealth(playerid, HP);
            SetPlayerHealth(playerid, HP+3);
        }
    }
    return 1;
}
One question..
[pawno] new Float:PlayerHealth;
new Health = GetPlayerHealth(i, PlayerHealth);
[/pawno]
Why you definted twice 'Health' float?
"new Health" Why you did this, if you defined above:
"new Float:PlayerHealth" ?

Emm?
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Messages In This Thread
Health Regen - by Oh - 28.08.2011, 22:31
Re: Health Regen - by LetsOWN[PL] - 29.08.2011, 01:27
Re: Health Regen - by Oh - 05.09.2011, 07:37
Re: Health Regen - by =WoR=Varth - 05.09.2011, 07:42

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