28.08.2011, 09:55
Try placing the SetPlayerCheckpoint function at the end of that call. Want to see if one of my theories pans out:
pawn Код:
if(JobCP[playerid] == 1 && IsPlayerInRangeOfPoint(playerid,2.0,2230.3528,-2286.1353,14.3751))
{
SendClientMessage(playerid,0xFFFFFFFF,"Take it to the checkpoint.");
JobCP[playerid] = 2;
DisablePlayerCheckpoint(playerid);
ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1);
SetPlayerAttachedObject(playerid, 1 , 2060, 1,0.11,0.36,0.0,0.0,90.0);
ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1);
SetPlayerCheckpoint(playerid,2172.4146,-2255.5405,13.3041,1.5); // THIS ONE IS NOT BEING SET
}