28.08.2011, 02:37
not like that like this
but in
but as admin it is going into an include file (PlayerCommands)
but in
Code:
Usage: \"/admin <message>\
Code:
COMMAND:pm(playerid, params[]) { // Setup local variables new OtherPlayer, Message[128], Msg1[128], Msg2[128], YourName[24], OtherPlayerName[24]; // Send the command to all admins so they can see it SendAdminText(playerid, "/pm", params); // Check if the player has logged in if (APlayerData[playerid][LoggedIn] == true) { if (sscanf(params, "us[128]", OtherPlayer, Message)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/pm <OtherPlayer> <Message>\""); else { // Check if that other player is online if (IsPlayerConnected(OtherPlayer)) { // Check if the player isn't muted if (APlayerData[playerid][Muted] == false) { // Get both names GetPlayerName(playerid, YourName, sizeof(YourName)); GetPlayerName(OtherPlayer, OtherPlayerName, sizeof(OtherPlayerName)); // Construct the message that is sent to yourself format(Msg1, 128, "{808080}PM to %s{FFFFFF}: %s", OtherPlayerName, Message); // Construct the message that is sent to the other player format(Msg2, 128, "{A0A0A0}PM by %s{FFFFFF}: %s", YourName, Message); // Send the messages SendClientMessage(playerid, 0xFFFFFFFF, Msg1); SendClientMessage(OtherPlayer, 0xFFFFFFFF, Msg2); } else SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You are still muted"); } else SendClientMessage(playerid, 0xFF0000FF, "Player is not online"); } } else return 0; // Let the server know that this was a valid command return 1; }