27.08.2011, 19:01
let me guess:
you created the mission with the "start" pickup and the "target" pickup, it worked well.
then you created the second part, where to pickup the passanger. theres your little mistake.
pay attention at the
inside your first (spamming) pickup part. shouldnt it set the value to 1?
or can it be that another player is using the pickups too, since theyre all global?
edit: i need to read it again >-<
why are you using the FinishedTask_[playerid] variables? i guess when 1 pickup only exists, it can trigger 1 action only?
you created the mission with the "start" pickup and the "target" pickup, it worked well.
then you created the second part, where to pickup the passanger. theres your little mistake.
pay attention at the
Code:
if(FinishedTask1[playerid] == 1)
or can it be that another player is using the pickups too, since theyre all global?
edit: i need to read it again >-<
why are you using the FinishedTask_[playerid] variables? i guess when 1 pickup only exists, it can trigger 1 action only?