26.08.2011, 11:46
pawn Code:
CreateAttackingNPC("npcname", npc-x, npc-y, npc-z, [optional]attack distance, [optional]attack accuracy);
pawn Code:
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
CreateAttackingNPC("haider", x, y, z+2);
If it doesn't work, please return