26.08.2011, 07:12
Below red marks are the error shown
if(strcmp(cmd, "/refund", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] < 4)
{
SendClientMessage(playerid, COLOR_GREY," You are not authorized to use that command !");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /refund [playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
RefundingID[playerid] = giveplayerid;
DisplayDialogForPlayer(playerid, 47); //refund
}
}
}
return 1;
}
if(dialogid == 4 //refund
{
if(!IsPlayerConnected(RefundingID[playerid]) || RefundingID[playerid] == INVALID_PLAYER_ID)
{
RefundingID[playerid] = 999; RefundingNumber[playerid] = 999;
SendClientMessage(playerid, COLOR_GREY, " That player is Offline / Invalid ID !");
return 1;
}
if(!response) //cancel
{
RefundingNumber[playerid] = 999;
DisplayDialogForPlayer(playerid, 47); //refund
}
if(response)
{
if(!strlen(inputtext)) //no text inputted
{
RefundingNumber[playerid] = 999;
DisplayDialogForPlayer(playerid, 47); //refund
return 1;
}
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new amount;
amount = strval(inputtext);
new string[128];
new year, month, day;
getdate(year, month, day);
new stat = RefundingNumber[playerid];
new giveplayerid = RefundingID[playerid];
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
switch(stat)
{
case 0: //Level
{
RefundingNumber[playerid] = 999;
PlayerInfo[giveplayerid][pLevel] = amount; //edit
format(string, sizeof(string), "* You have set %s's Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 1: //Cash
{
RefundingNumber[playerid] = 999;
PlayerInfo[giveplayerid][pCash] = amount; //edit
format(string, sizeof(string), "* You have set %s's Cash to $%d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Cash to $%d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Cash to $%d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 2: //Bank
{
RefundingNumber[playerid] = 999;
PlayerInfo[giveplayerid][pAccount] = amount; //edit
format(string, sizeof(string), "* You have set %s's Bank Account to $%d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Bank Account to $%d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Bank Account to $%d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 3: //Materials
{
RefundingNumber[playerid] = 999;
PlayerInfo[giveplayerid][pMats] = amount; //edit
format(string, sizeof(string), "* You have set %s's Materials to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Materials to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Materials to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 4: //Crack
{
RefundingNumber[playerid] = 999;
PlayerInfo[giveplayerid][pCrack] = amount; //edit
format(string, sizeof(string), "* You have set %s's Crack to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Crack to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Crack to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 5: //Pot
{
RefundingNumber[playerid] = 999;
PlayerInfo[giveplayerid][pPot] = amount; //edit
format(string, sizeof(string), "* You have set %s's Pot to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Pot to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Pot to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 6: //Arms Dealer
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pArmsSkill] = lvl; //edit
//
format(string, sizeof(string), "* You have set %s's Arms Dealer Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Arms Dealer Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Arms Dealer Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 7: //Carjacker
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pJackSkill] = lvl; //edit
//
format(string, sizeof(string), "* You have set %s's Car Jacker Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Car Jacker Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Car Jacker Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 8: //Detective
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pDetSkill] = lvl; //edit
//
format(string, sizeof(string), "* You have set %s's Detective Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Detective Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Detective Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 9: //Lawyer
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pLawSkill] = lvl; //edit
//
format(string, sizeof(string), "* You have set %s's Lawyer Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Lawyer Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Lawyer Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 10: //Mechanic
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pMechSkill] = lvl; //edit
//
format(string, sizeof(string), "* You have set %s's Mechanic Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Mechanic Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Mechanic Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 11: //Drug Dealer
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pDrugsSkill] = lvl; //edit
//
PlayerInfo[giveplayerid][pDrugsSkill] = amount; //edit
format(string, sizeof(string), "* You have set %s's Drug Dealer Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Drug Dealer Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Drug Dealer Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 12: //Sex
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pSexSkill] = lvl; //edit
//
PlayerInfo[giveplayerid][pSexSkill] = amount; //edit
format(string, sizeof(string), "* You have set %s's Sex Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Sex Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Sex Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 13: //Boxing
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pBoxSkill] = lvl; //edit
//
format(string, sizeof(string), "* You have set %s's Boxing Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Boxing Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Boxing Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 14: //Fishing
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pFishSkill] = lvl; //edit
//
format(string, sizeof(string), "* You have set %s's Fishing Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Fishing Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Fishing Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
default:
{
DisplayDialogForPlayer(playerid, 47); //refund
SendClientMessage(giveplayerid, COLOR_GREY, " Invalid stat code !");
return 1;
}
}
}
}
if(dialogid == 47) //refund
{
if(!response)
{
RefundingID[playerid] = 999;
}
if(response)
{
new string[128];
new statname[32];
new giveplayer[MAX_PLAYER_NAME];
GetPlayerName(RefundingID[playerid], giveplayer, sizeof(giveplayer));
switch(listitem)
{
case 0:
{
RefundingNumber[playerid] = 0;
statname = "Level";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 1:
{
RefundingNumber[playerid] = 1;
statname = "Cash";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 2:
{
RefundingNumber[playerid] = 2;
statname = "Bank";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
return 1;
}
case 3:
{
RefundingNumber[playerid] = 3;
statname = "Materials";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 4:
{
RefundingNumber[playerid] = 4;
statname = "Crack";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 5:
{
RefundingNumber[playerid] = 5;
statname = "Pot";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 6:
{
RefundingNumber[playerid] = 6;
statname = "Arms Dealer Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 7:
{
RefundingNumber[playerid] = 7;
statname = "Carjacker Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 8:
{
RefundingNumber[playerid] = 8;
statname = "Detective Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 9:
{
RefundingNumber[playerid] = 9;
statname = "Lawyer Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 10:
{
RefundingNumber[playerid] = 10;
statname = "Mechanic Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 11:
{
RefundingNumber[playerid] = 11;
statname = "Drug Dealer Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 12:
{
RefundingNumber[playerid] = 12;
statname = "Sex Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 13:
{
RefundingNumber[playerid] = 13;
statname = "Boxing Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 14:
{
RefundingNumber[playerid] = 14;
statname = "Fishing Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
}
return 1;
}
}
if(strcmp(cmd, "/refund", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] < 4)
{
SendClientMessage(playerid, COLOR_GREY," You are not authorized to use that command !");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /refund [playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
RefundingID[playerid] = giveplayerid;
DisplayDialogForPlayer(playerid, 47); //refund
}
}
}
return 1;
}
if(dialogid == 4 //refund
{
if(!IsPlayerConnected(RefundingID[playerid]) || RefundingID[playerid] == INVALID_PLAYER_ID)
{
RefundingID[playerid] = 999; RefundingNumber[playerid] = 999;
SendClientMessage(playerid, COLOR_GREY, " That player is Offline / Invalid ID !");
return 1;
}
if(!response) //cancel
{
RefundingNumber[playerid] = 999;
DisplayDialogForPlayer(playerid, 47); //refund
}
if(response)
{
if(!strlen(inputtext)) //no text inputted
{
RefundingNumber[playerid] = 999;
DisplayDialogForPlayer(playerid, 47); //refund
return 1;
}
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new amount;
amount = strval(inputtext);
new string[128];
new year, month, day;
getdate(year, month, day);
new stat = RefundingNumber[playerid];
new giveplayerid = RefundingID[playerid];
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
switch(stat)
{
case 0: //Level
{
RefundingNumber[playerid] = 999;
PlayerInfo[giveplayerid][pLevel] = amount; //edit
format(string, sizeof(string), "* You have set %s's Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 1: //Cash
{
RefundingNumber[playerid] = 999;
PlayerInfo[giveplayerid][pCash] = amount; //edit
format(string, sizeof(string), "* You have set %s's Cash to $%d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Cash to $%d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Cash to $%d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 2: //Bank
{
RefundingNumber[playerid] = 999;
PlayerInfo[giveplayerid][pAccount] = amount; //edit
format(string, sizeof(string), "* You have set %s's Bank Account to $%d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Bank Account to $%d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Bank Account to $%d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 3: //Materials
{
RefundingNumber[playerid] = 999;
PlayerInfo[giveplayerid][pMats] = amount; //edit
format(string, sizeof(string), "* You have set %s's Materials to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Materials to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Materials to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 4: //Crack
{
RefundingNumber[playerid] = 999;
PlayerInfo[giveplayerid][pCrack] = amount; //edit
format(string, sizeof(string), "* You have set %s's Crack to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Crack to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Crack to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 5: //Pot
{
RefundingNumber[playerid] = 999;
PlayerInfo[giveplayerid][pPot] = amount; //edit
format(string, sizeof(string), "* You have set %s's Pot to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Pot to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Pot to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 6: //Arms Dealer
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pArmsSkill] = lvl; //edit
//
format(string, sizeof(string), "* You have set %s's Arms Dealer Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Arms Dealer Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Arms Dealer Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 7: //Carjacker
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pJackSkill] = lvl; //edit
//
format(string, sizeof(string), "* You have set %s's Car Jacker Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Car Jacker Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Car Jacker Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 8: //Detective
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pDetSkill] = lvl; //edit
//
format(string, sizeof(string), "* You have set %s's Detective Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Detective Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Detective Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 9: //Lawyer
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pLawSkill] = lvl; //edit
//
format(string, sizeof(string), "* You have set %s's Lawyer Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Lawyer Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Lawyer Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 10: //Mechanic
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pMechSkill] = lvl; //edit
//
format(string, sizeof(string), "* You have set %s's Mechanic Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Mechanic Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Mechanic Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 11: //Drug Dealer
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pDrugsSkill] = lvl; //edit
//
PlayerInfo[giveplayerid][pDrugsSkill] = amount; //edit
format(string, sizeof(string), "* You have set %s's Drug Dealer Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Drug Dealer Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Drug Dealer Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 12: //Sex
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pSexSkill] = lvl; //edit
//
PlayerInfo[giveplayerid][pSexSkill] = amount; //edit
format(string, sizeof(string), "* You have set %s's Sex Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Sex Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Sex Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 13: //Boxing
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pBoxSkill] = lvl; //edit
//
format(string, sizeof(string), "* You have set %s's Boxing Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Boxing Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Boxing Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
case 14: //Fishing
{
RefundingNumber[playerid] = 999;
//
new lvl;
if(amount == 1) { lvl = 0;}
else if(amount == 2) { lvl = 50; }
else if(amount == 3) { lvl = 100; }
else if(amount == 4) { lvl = 200; }
else if(amount == 5) { lvl = 400; }
else { SendClientMessage(playerid, COLOR_GREY, " Amount can't be below 0 or above 5 !"); DisplayDialogForPlayer(playerid, 47); return 1; } //edit
PlayerInfo[giveplayerid][pFishSkill] = lvl; //edit
//
format(string, sizeof(string), "* You have set %s's Fishing Level to %d.", giveplayer, amount); //edit
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* An Admin has set your Fishing Level to %d.", amount); //edit
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DisplayDialogForPlayer(playerid, 47); //refund
format(string, sizeof(string), "[%d/%d/%d] %s has set %s's Fishing Level to %d", day, month, year, sendername, giveplayer, amount); //edit
StatLog(string);
}
default:
{
DisplayDialogForPlayer(playerid, 47); //refund
SendClientMessage(giveplayerid, COLOR_GREY, " Invalid stat code !");
return 1;
}
}
}
}
if(dialogid == 47) //refund
{
if(!response)
{
RefundingID[playerid] = 999;
}
if(response)
{
new string[128];
new statname[32];
new giveplayer[MAX_PLAYER_NAME];
GetPlayerName(RefundingID[playerid], giveplayer, sizeof(giveplayer));
switch(listitem)
{
case 0:
{
RefundingNumber[playerid] = 0;
statname = "Level";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 1:
{
RefundingNumber[playerid] = 1;
statname = "Cash";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 2:
{
RefundingNumber[playerid] = 2;
statname = "Bank";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
return 1;
}
case 3:
{
RefundingNumber[playerid] = 3;
statname = "Materials";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 4:
{
RefundingNumber[playerid] = 4;
statname = "Crack";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 5:
{
RefundingNumber[playerid] = 5;
statname = "Pot";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 6:
{
RefundingNumber[playerid] = 6;
statname = "Arms Dealer Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 7:
{
RefundingNumber[playerid] = 7;
statname = "Carjacker Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 8:
{
RefundingNumber[playerid] = 8;
statname = "Detective Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 9:
{
RefundingNumber[playerid] = 9;
statname = "Lawyer Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 10:
{
RefundingNumber[playerid] = 10;
statname = "Mechanic Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 11:
{
RefundingNumber[playerid] = 11;
statname = "Drug Dealer Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 12:
{
RefundingNumber[playerid] = 12;
statname = "Sex Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 13:
{
RefundingNumber[playerid] = 13;
statname = "Boxing Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
case 14:
{
RefundingNumber[playerid] = 14;
statname = "Fishing Skill";
format(string, sizeof(string), "Refunding [%d]%s's %s", RefundingID[playerid] , giveplayer, statname);
ShowPlayerDialog(playerid,48,DIALOG_STYLE_INPUT, string,"Enter the amount below.","Confirm","Cancel");
}
}
return 1;
}
}