Quote:
Originally Posted by Gustavo_Araujo
Simples Drop Health:
pawn Код:
#include <a_samp> new HealthDropado; new Drop; new Float:Health; public OnPlayerDeath(playerid, killerid, reason) { if(GetPlayerHealth(playerid,Health) > 0) { HealthDropado = GetPlayerHealth(playerid,Health); new Float:x,Float:y,Float:z; GetPlayerPos(playerid,x,y,z); Drop = CreatePickup(1240,4,x,y,z-0.8); } }
public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == Drop) { SetPlayerHealth(playerid,Health +HealthDropado); DestroyPickup(Drop); } return 1; }
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Obviamente, isto nгo funciona.