24.08.2011, 14:00
You could cut code from OnPlayerDeath (since it's useless) and paste it OnDialogResponse.
Like so:
Like so:
pawn Code:
if(dialogid == ModeSelect)
{
if(response)
{
if(listitem == 0)
{
if(IsInFFA[playerid] == 1)
{
PPLinFFA --;
}
IsInTDM[playerid] = 1;
IsInFFA[playerid] = 0;
IsInSTUNT[playerid] = 0;//ignore this
SendClientMessage(playerid,COLOR_ORANGE,"**TDM Chosen**");
SetPlayerHealth(playerid,0.0);
}
if(listitem == 1)
{
if(IsInTDM[playerid] == 1)
{
PPLinTDM --;
}
IsInTDM[playerid] = 0;
IsInFFA[playerid] = 1;
IsInSTUNT[playerid] = 0;//ignore this
SendClientMessage(playerid,COLOR_ORANGE,"**FFA Chosen**");
SetPlayerHealth(playerid,0.0);
}
}
return 1;
}