24.08.2011, 13:43
Example:
Or whatever... I tried my best. If all else fails, read some instructions...
Code:
Player is FFA-ing (IsInFFA[playerid] = 1;)
Player chooses to change mode (IsInTDM[playerid] = 1;)
Ups.. this line is unnecessary
OnPlayerDeath
{
if(IsInTDM[playerid] == 1) <== Player isn't TMD-ing yet, but this statement will get called...
{
PPLinFFA++; <== and dummies in FFA will increase!
}
}

