People In Mode count fails....
#8

Example:

Code:
Player is FFA-ing (IsInFFA[playerid] = 1;)

Player chooses to change mode (IsInTDM[playerid] = 1;)

Ups.. this line is unnecessary

OnPlayerDeath
{
    if(IsInTDM[playerid] == 1) <== Player isn't TMD-ing yet, but this statement will get called...
    {
        PPLinFFA++; <== and dummies in FFA will increase!
    }

}
Or whatever... I tried my best. If all else fails, read some instructions...
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Messages In This Thread
People In Mode count fails.... - by [MNC]Azz - 24.08.2011, 13:11
Re: People In Mode count fails.... - by WoodPecker - 24.08.2011, 13:13
Re: People In Mode count fails.... - by [MNC]Azz - 24.08.2011, 13:16
Re: People In Mode count fails.... - by iMonk3y - 24.08.2011, 13:22
Re: People In Mode count fails.... - by [MNC]Azz - 24.08.2011, 13:25
Re: People In Mode count fails.... - by iMonk3y - 24.08.2011, 13:30
Re: People In Mode count fails.... - by [MNC]Azz - 24.08.2011, 13:35
Re: People In Mode count fails.... - by iMonk3y - 24.08.2011, 13:43
Re: People In Mode count fails.... - by [MNC]Azz - 24.08.2011, 13:48
Re: People In Mode count fails.... - by iMonk3y - 24.08.2011, 13:50
Re: People In Mode count fails.... - by [MNC]Azz - 24.08.2011, 13:53
Re: People In Mode count fails.... - by iMonk3y - 24.08.2011, 14:00
Re: People In Mode count fails.... - by [MNC]Azz - 24.08.2011, 14:08

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