24.08.2011, 13:43
Example:
Or whatever... I tried my best. If all else fails, read some instructions...
Code:
Player is FFA-ing (IsInFFA[playerid] = 1;) Player chooses to change mode (IsInTDM[playerid] = 1;) Ups.. this line is unnecessary OnPlayerDeath { if(IsInTDM[playerid] == 1) <== Player isn't TMD-ing yet, but this statement will get called... { PPLinFFA++; <== and dummies in FFA will increase! } }