24.08.2011, 08:41
Remember that
Is actually checking if the command isn't correct. Your way wouldn't even work, because you are setting CMD[playerid] to true when the player connects. This makes it so regardless if the player had typed /help yet, the player wouldn't get asked to type /help. You also have absolutely no way of setting the command typed to true when the player typed the command.
pawn Code:
if(strcmp("/help", cmdtext, true) != 0)