SetPlayerAttachedObject
#5

You must replace
Code:
index
with the object's index, for example you got:
pawn Code:
SetPlayerAttachedObject(playerid, 2, ...blabla);
so the INDEX is 2, then you must go:
pawn Code:
if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2);
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Messages In This Thread
SetPlayerAttachedObject - by Millionaire - 23.08.2011, 20:36
Re: SetPlayerAttachedObject - by Jafet_Macario - 23.08.2011, 20:40
Re: SetPlayerAttachedObject - by Millionaire - 23.08.2011, 20:44
Re: SetPlayerAttachedObject - by Millionaire - 23.08.2011, 20:48
Re: SetPlayerAttachedObject - by Jafet_Macario - 23.08.2011, 20:53
Re: SetPlayerAttachedObject - by Millionaire - 23.08.2011, 20:58

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