23.08.2011, 13:32
Try something like this:
pawn Code:
new vehicleid = GetPlayerVehicleID(playerid);
new State = GetPlayerState(playerid);
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid, -1, "You're car driver.");
}
}
if(!IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid, -1, "You're not car driver.");
}
}