Quote:
Originally Posted by dud
Code:
if(PlayerInfo[playerid][gang] == 5 || PlayerInfo[playerid][pLeader] == 5 )
{
if(KeyDoor[gang] == 0)
{
KeyDoor[gang] = 1;
}
else if(KeyDoor[gang] == 1)
{
KeyDoor[gang] = 0;
}
it shoud look somethink like this
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And what if he doesn't have pLeader, gang and KeyDoor, in enum ?