21.08.2011, 15:19
agreed. if you check for positive velocity, then only when driving north or east will trigger that axis. simply dont check for any speed, try:
Code:
new Float:X, Float:Y, Float:Z; GetVehicleVelocity(GetPlayerVehicleID(playerid),X,Y,Z); X=-X; Y=-Y; Z=-Z; SetVehicleVelocity(GetPlayerVehicleID(playerid),X,Y,Z);