19.08.2011, 19:52
Thanks btw its work i know how to do it i owe one bro .
but maby you can help me with this how i can make this checkpoint accept swat member so what i mean when swat member do /drag (id) he will be cuffed in vehicle now when he enter the checkpooint and the suspect with him send text say
Swat-Member blabla(1) Has Dragged And Handed balfaj(2) ....
here is the checkpoint
but maby you can help me with this how i can make this checkpoint accept swat member so what i mean when swat member do /drag (id) he will be cuffed in vehicle now when he enter the checkpooint and the suspect with him send text say
Swat-Member blabla(1) Has Dragged And Handed balfaj(2) ....
here is the checkpoint
Код:
if(getCheckpointType(playerid) == 50 && getCheckpointType(playerid) == 50) { if(gTeam[playerid] == 1 || gTeam[playerid] == 2 || gTeam[playerid] == 3 || gTeam[playerid] == 4 || gTeam[playerid] == 5) { SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|"); SendClientMessage(playerid,0x00C7FFAA,"This is where wanted suspects can hand themselves into the police"); SendClientMessage(playerid,0x00C7FFAA,"Also Swat-Members can hand suspect at here"); return 1; } if(GetPlayerWantedLevel(playerid) == 0) { SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|"); SendClientMessage(playerid,0x00C7FFAA,"This is where wanted suspects can hand themselves into the police swat only can hand players here - You are innocent"); } new wantedsuspect[25]; GetPlayerName(playerid,wantedsuspect,25); if(GetPlayerWantedLevel(playerid) == 1) { SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|"); SendClientMessage(playerid,COLOR_DODGERBLUE,"Las Venturas Police Department has fined you $500. Your wanted level has been reduced"); format(string, sizeof(string), "~w~You have been fined~n~ ~b~$500"); GameTextForPlayer(playerid, string,5000,3); SetPlayerWantedLevel(playerid,0); GivePlayerMoney(playerid, -500); printf("%s(%d) has been fined $500 at lvpd hq",wantedsuspect,playerid); return 1; } if(GetPlayerWantedLevel(playerid) == 2) { SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|"); SendClientMessage(playerid,COLOR_DODGERBLUE,"Las Venturas Police Department has fined you $1000. Your wanted level has been reduced"); format(string, sizeof(string), "~w~You have been fined~n~ ~b~$1000"); GameTextForPlayer(playerid, string,5000,3); SetPlayerWantedLevel(playerid,0); GivePlayerMoney(playerid, -1000); printf("%s(%d) has been fined $1000 at lvpd hq",wantedsuspect,playerid); return 1; } if(GetPlayerWantedLevel(playerid) == 3) { SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|"); SendClientMessage(playerid,COLOR_DODGERBLUE,"Las Venturas Police Department has fined you $2000. Your wanted level has been reduced"); format(string, sizeof(string), "~w~You have been fined~n~ ~b~$2000"); GameTextForPlayer(playerid, string,5000,3); SetPlayerWantedLevel(playerid,0); GivePlayerMoney(playerid, -2000); printf("%s(%d) has been fined $2000 at lvpd hq",wantedsuspect,playerid); return 1; } if(EscapedConvict[playerid] == 1 && GetPlayerWantedLevel(playerid) >=10) { SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|"); SendClientMessage(playerid,0x00C7FFAA,"You have given yourself into the police. You have been sent to Alcatraz"); SetPlayerInterior(playerid,10); new rnd; rnd = random(sizeof (AlcatrazArrestedSpawn)); SetPlayerPos(playerid, AlcatrazArrestedSpawn[rnd][0], AlcatrazArrestedSpawn[rnd][1], AlcatrazArrestedSpawn[rnd][2]); SetPlayerFacingAngle(playerid, AlcatrazArrestedSpawn[rnd][3]); format(string, sizeof(string), "Escaped Convict %s(%d) has handed himself into LVPD and has been sent to Alcatraz",wantedsuspect,playerid); SendClientMessageToAll(0x00C7FFAA, string); SendClientMessage(playerid,0x00C7FFAA,"You will be auto-released from Alcatraz once you have served your sentence"); SendClientMessage(playerid,0x00C7FFAA,"If Alcatraz life sucks for you... Why not ask a friend to visit you? /reqvisit (id)"); format(string, sizeof(string), "Escaped Convict %s(%d) has handed himself into LVPD and has been sent to Alcatraz",wantedsuspect,playerid); printf("%s", string); SendClientMessage(playerid,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned"); Jailed[playerid] =1; InAlcatraz[playerid] =1; StoleCopCarRecent[playerid] =0; triedtoescaperecent[playerid] =1; ResetPlayerWeapons(playerid); JailTime[playerid] =300; JailTimeServed[playerid] =0; EscapedConvict[playerid] =0; SetPlayerWantedLevel(playerid,0); oscore = GetPlayerScore(playerid); SetPlayerScore(playerid, oscore +1); return 1; } if(GetPlayerWantedLevel(playerid) >= 4 && GetPlayerWantedLevel(playerid) <= 5) { SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|"); SendClientMessage(playerid,0x00C7FFAA,"You have given yourself into the police. You have been detained"); new rnd; rnd = random(sizeof (ArrestedSpawn)); SetPlayerPos(playerid, ArrestedSpawn[rnd][0], ArrestedSpawn[rnd][1], ArrestedSpawn[rnd][2]); SetPlayerFacingAngle(playerid, ArrestedSpawn[rnd][3]); SetPlayerInterior(playerid,3); format(string, sizeof(string), "Wanted suspect %s(%d) has handed himself into LVPD and has been detained by police",wantedsuspect,playerid); SendClientMessageToAll(0x00C7FFAA, string); SendClientMessage(playerid,0x00C7FFAA,"You will be auto-released from jail or a Police Officer/Jail Turnkey can release you early"); format(string, sizeof(string), "Wanted suspect %s(%d) has handed himself into LVPD and has been detained by police",wantedsuspect,playerid); printf("%s", string); SendClientMessage(playerid,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned"); Jailed[playerid] =1; StoleCopCarRecent[playerid] =0; cannotescapejail[playerid] =1; ResetPlayerWeapons(playerid); JailTime[playerid] =60; JailTimeServed[playerid] =0; SetPlayerWantedLevel(playerid,0); oscore = GetPlayerScore(playerid); SetPlayerScore(playerid, oscore +1); return 1; } if(GetPlayerWantedLevel(playerid) >=6 && GetPlayerWantedLevel(playerid) <=9) { SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|"); SendClientMessage(playerid,0x00C7FFAA,"You have given yourself into the police. You have been detained"); new rnd; rnd = random(sizeof (ArrestedSpawn)); SetPlayerPos(playerid, ArrestedSpawn[rnd][0], ArrestedSpawn[rnd][1], ArrestedSpawn[rnd][2]); SetPlayerFacingAngle(playerid, ArrestedSpawn[rnd][3]); SetPlayerInterior(playerid,3); format(string, sizeof(string), "Wanted suspect %s(%d) has handed himself into LVPD and has been detained by police",wantedsuspect,playerid); SendClientMessageToAll(0x00C7FFAA, string); SendClientMessage(playerid,0x00C7FFAA,"You will be auto-released from jail or a Police Officer/Jail Turnkey can release you early"); format(string, sizeof(string), "Wanted suspect %s(%d) has handed himself into LVPD and has been detained by police",wantedsuspect,playerid); printf("%s", string); SendClientMessage(playerid,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned"); Jailed[playerid] =1; StoleCopCarRecent[playerid] =0; cannotescapejail[playerid] =1; triedtoescaperecent[playerid] =1; ResetPlayerWeapons(playerid); JailTime[playerid] =160; JailTimeServed[playerid] =0; SetPlayerWantedLevel(playerid,0); oscore = GetPlayerScore(playerid); SetPlayerScore(playerid, oscore +1); return 1; } if(GetPlayerWantedLevel(playerid) == 9) { SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|"); SendClientMessage(playerid,0x00C7FFAA,"You have given yourself into the police. You have been detained"); new rnd; rnd = random(sizeof (ArrestedSpawn)); SetPlayerPos(playerid, ArrestedSpawn[rnd][0], ArrestedSpawn[rnd][1], ArrestedSpawn[rnd][2]); SetPlayerFacingAngle(playerid, ArrestedSpawn[rnd][3]); SetPlayerInterior(playerid,3); SendClientMessage(playerid,0x00C7FFAA,"You will be auto-released from jail or a Police Officer/Jail Turnkey can release you early"); format(string, sizeof(string), "Wanted suspect %s(%d) has handed himself into LVPD and has been detained by police",wantedsuspect,playerid); SendClientMessageToAll(0x00C7FFAA, string); format(string, sizeof(string), "Wanted suspect %s(%d) has handed himself into LVPD and has been detained by police",wantedsuspect,playerid); printf("%s", string); SendClientMessage(playerid,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned"); Jailed[playerid] =1; StoleCopCarRecent[playerid] =0; cannotescapejail[playerid] =1; triedtoescaperecent[playerid] =1; ResetPlayerWeapons(playerid); JailTime[playerid] =200; JailTimeServed[playerid] =0; SetPlayerWantedLevel(playerid,0); oscore = GetPlayerScore(playerid); SetPlayerScore(playerid, oscore +1); return 1; } if(GetPlayerWantedLevel(playerid) >=10 && GetPlayerWantedLevel(playerid) <=14) { SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|"); SendClientMessage(playerid,0x00C7FFAA,"You have given yourself into the police. You have been detained"); SetPlayerInterior(playerid,10); new rnd; rnd = random(sizeof (AlcatrazArrestedSpawn)); SetPlayerPos(playerid, AlcatrazArrestedSpawn[rnd][0], AlcatrazArrestedSpawn[rnd][1], AlcatrazArrestedSpawn[rnd][2]); SetPlayerFacingAngle(playerid, AlcatrazArrestedSpawn[rnd][3]); SendClientMessage(playerid,0x00C7FFAA,"You will be auto-released from Alcatraz once you have served your sentence"); SendClientMessage(playerid,0x00C7FFAA,"If Alcatraz life sucks for you... Why not ask a friend to visit you? /reqvisit (id)"); format(string, sizeof(string), "Most Wanted suspect %s(%d) has handed himself into LVPD and has been sent to Alcatraz",wantedsuspect,playerid); SendClientMessageToAll(0x00C7FFAA, string); format(string, sizeof(string), "Most Wanted suspect %s(%d) has handed himself into LVPD and has been sent to Alcatraz",wantedsuspect,playerid); printf("%s", string); SendClientMessage(playerid,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned"); Jailed[playerid] =1; InAlcatraz[playerid] =1; StoleCopCarRecent[playerid] =0; cannotescapejail[playerid] =1; triedtoescaperecent[playerid] =1; ResetPlayerWeapons(playerid); JailTime[playerid] =280; JailTimeServed[playerid] =0; SetPlayerWantedLevel(playerid,0); oscore = GetPlayerScore(playerid); SetPlayerScore(playerid, oscore +1); return 1; } if(GetPlayerWantedLevel(playerid) >=15 && GetPlayerWantedLevel(playerid) <=24) { SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|"); SendClientMessage(playerid,0x00C7FFAA,"You have given yourself into the police. You have been detained"); SetPlayerInterior(playerid,10); new rnd; rnd = random(sizeof (AlcatrazArrestedSpawn)); SetPlayerPos(playerid, AlcatrazArrestedSpawn[rnd][0], AlcatrazArrestedSpawn[rnd][1], AlcatrazArrestedSpawn[rnd][2]); SetPlayerFacingAngle(playerid, AlcatrazArrestedSpawn[rnd][3]); SendClientMessage(playerid,0x00C7FFAA,"You will be auto-released from Alcatraz once you have served your sentence"); SendClientMessage(playerid,0x00C7FFAA,"If Alcatraz life sucks for you... Why not ask a friend to visit you? /reqvisit (id)"); format(string, sizeof(string), "Most Wanted suspect %s(%d) has handed himself into LVPD and has been sent to Alcatraz",wantedsuspect,playerid); SendClientMessageToAll(0x00C7FFAA, string); format(string, sizeof(string), "Most Wanted suspect %s(%d) has handed himself into LVPD and has been sent to Alcatraz",wantedsuspect,playerid); printf("%s", string); SendClientMessage(playerid,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned"); Jailed[playerid] =1; InAlcatraz[playerid] =1; StoleCopCarRecent[playerid] =0; cannotescapejail[playerid] =1; triedtoescaperecent[playerid] =1; ResetPlayerWeapons(playerid); JailTime[playerid] =320; JailTimeServed[playerid] =0; SetPlayerWantedLevel(playerid,0); oscore = GetPlayerScore(playerid); SetPlayerScore(playerid, oscore +1); return 1; } if(GetPlayerWantedLevel(playerid) >=25) { SendClientMessage(playerid, 0xA9A9A9AA, "|_Las Venturas Police Department_|"); SendClientMessage(playerid,0x00C7FFAA,"You have given yourself into the police. You have been detained"); SetPlayerInterior(playerid,10); new rnd; rnd = random(sizeof (AlcatrazArrestedSpawn)); SetPlayerPos(playerid, AlcatrazArrestedSpawn[rnd][0], AlcatrazArrestedSpawn[rnd][1], AlcatrazArrestedSpawn[rnd][2]); SetPlayerFacingAngle(playerid, AlcatrazArrestedSpawn[rnd][3]); SendClientMessage(playerid,0x00C7FFAA,"You will be auto-released from Alcatraz once you have served your sentence"); SendClientMessage(playerid,0x00C7FFAA,"If Alcatraz life sucks for you... Why not ask a friend to visit you? /reqvisit (id)"); format(string, sizeof(string), "Most Wanted suspect %s(%d) has handed himself into LSPD and has been sent to Alcatraz",wantedsuspect,playerid); SendClientMessageToAll(0x00C7FFAA, string); format(string, sizeof(string), "Most Wanted suspect %s(%d) has handed himself into LVPD and has been sent to Alcatraz",wantedsuspect,playerid); printf("%s", string); SendClientMessage(playerid,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned"); Jailed[playerid] =1; InAlcatraz[playerid] =1; StoleCopCarRecent[playerid] =0; cannotescapejail[playerid] =1; triedtoescaperecent[playerid] =1; ResetPlayerWeapons(playerid); JailTime[playerid] =420; JailTimeServed[playerid] =0; SetPlayerWantedLevel(playerid,0); oscore = GetPlayerScore(playerid); SetPlayerScore(playerid, oscore +1); } return 1; }