Component IDs from file aren't loading into the enums, but save from the enums.
#8

Quote:
Originally Posted by Delux13
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At the top of ur GM:
pawn Код:
#define MAX_CARS 200
And try replacing
pawn Код:
for(new i = 0; i < MAX_CARS; i++)
I'm not sure, but maybe it could work out
Nope. Everything else in the LoadCar function works, until we get to cMod1, then everything starts loading as "0", but it saves as the actual component ID.

EDIT:
@Riddick: like I said, component ids from the file are loading as 0, but when I mod a car and then the file saves, it saves as the component ID.

EDIT 2:
@Riddick, wow, some reason that worked, I love you :P thankyou!!!!!!!!!!!
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