Component IDs from file aren't loading into the enums, but save from the enums.
#5

This is on OnVechileSpawn:
pawn Код:
for(new i = 0; i < sizeof(CarInfo); i++)
        {
            if(CarInfo[i][ownedvehicle] == vehicleid)
            {
                ChangeVehicleColor(CarInfo[i][ownedvehicle],CarInfo[i][vColorOne],CarInfo[i][vColorTwo]);
                AddVehicleComponent(CarInfo[i][ownedvehicle],CarInfo[i][vMod1]);
                AddVehicleComponent(CarInfo[i][ownedvehicle],CarInfo[i][vMod2]);
                AddVehicleComponent(CarInfo[i][ownedvehicle],CarInfo[i][vMod3]);
                AddVehicleComponent(CarInfo[i][ownedvehicle],CarInfo[i][vMod4]);
                AddVehicleComponent(CarInfo[i][ownedvehicle],CarInfo[i][vMod5]);
                AddVehicleComponent(CarInfo[i][ownedvehicle],CarInfo[i][vMod6]);
                AddVehicleComponent(CarInfo[i][ownedvehicle],CarInfo[i][vMod7]);
                AddVehicleComponent(CarInfo[i][ownedvehicle],CarInfo[i][vMod8]);
                AddVehicleComponent(CarInfo[i][ownedvehicle],CarInfo[i][vMod9]);
                AddVehicleComponent(CarInfo[i][ownedvehicle],CarInfo[i][vMod10]);
                AddVehicleComponent(CarInfo[i][ownedvehicle],CarInfo[i][vMod11]);
                AddVehicleComponent(CarInfo[i][ownedvehicle],CarInfo[i][vMod12]);
                AddVehicleComponent(CarInfo[i][ownedvehicle],CarInfo[i][vMod13]);
                AddVehicleComponent(CarInfo[i][ownedvehicle],CarInfo[i][vMod14]);
                AddVehicleComponent(CarInfo[i][ownedvehicle],CarInfo[i][vMod15]);
                AddVehicleComponent(CarInfo[i][ownedvehicle],CarInfo[i][vMod16]);
                AddVehicleComponent(CarInfo[i][ownedvehicle],CarInfo[i][vMod17]);
            }
        }
Problem is in the loadcar function, they load as 0. not their component id e.g. 1232
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