19.08.2011, 09:01
Nice, I see you updated it to work in a better method. However I think there are still some improvements that can be made and I've made a version of my own: http://pastebin.com/f5NzgDFn (completely untested, but you can report if it works or not)
I made one timer which loops through all players (and if foreach is defined, it is used) instead of timer per player. Also moved one check from the timer to OnPlayerUpdate and made it so the Update value doesn't get incremented too much. You could make it a char array!
I made one timer which loops through all players (and if foreach is defined, it is used) instead of timer per player. Also moved one check from the timer to OnPlayerUpdate and made it so the Update value doesn't get incremented too much. You could make it a char array!