17.08.2011, 09:14
Quote:
Its because the SA-MP textdraws are scaled on 640x480 resolution, bigger resolutions will "stretch" the textdraws. It looks so stretched because he's probally using a widescreen and the 640x480 scale is a "squar".
|
-------------
Quote:
"Inspired from the gamerX's image2textdraw converter"
Uchum... 1. My name is Gamer931215, not GamerX... 2. Next time please ask for permision to use my idea/script 3. "but it has nothing to do with the code which gamerX used nor the logic" - It still uses the same enum/textdraw names and method and idea... 3. Please add a link to the original |
2,3,4. In my older version, it produced the script which was huge and took longer time, so I saw the output from your converter and thought it would be a great idea as using "enum" method and a for loop reduces the script to half. So i edited my converter to produce same output as yours that was your idea and I will add a link in credits.
Quote:
Its a pretty nice script though and faster as c#'s bitmaps
Good job on that! Btw since its posted on the "release" section of sa-mp i think you must include the source as well according to the rules... |
Quote:
Tip/Question: Does it remove transparency as well? Also if it does don't limit the image size to 45x45! Because some larger images COULD contain a lot transparency.
|
Right, you shouldn't have advertised... what do u mean by select the location more accurate?