Quote:
Originally Posted by Unknown123
i mean for other players in server
i use this to check
pawn Код:
COMMAND:connected(playerid, params[]) { new clientMsg[32]; if (Audio_IsClientConnected(strval(params))) { format(clientMsg, sizeof(clientMsg), "Player ID %d is connected", strval(params)); } else { format(clientMsg, sizeof(clientMsg), "Player ID %d is not connected", strval(params)); } SendClientMessage(playerid, 0xFFFF00FF, clientMsg); return 1; }
it it only sais that id 0 is connected and not 1, 2....
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You should do /connected [player_id]