17.08.2011, 02:47
yep. nevertheless iam glad that it wont need a scripted timer for 500 players each, or a public called each 50ms, looping through 500 players to seek for like 2000 positions...
the streamer DOES all the dirty work :P (isnt it what we all are trying to do? save some worthy CPU cycles for the script? the streamer handles all >1000 pickups, and the script just reacts on them. i cant think about a better way to outsource CPU usage, so yes, youre right.)
also, pay attention to the HashBack array. it saves some time aswell hehe
the streamer DOES all the dirty work :P (isnt it what we all are trying to do? save some worthy CPU cycles for the script? the streamer handles all >1000 pickups, and the script just reacts on them. i cant think about a better way to outsource CPU usage, so yes, youre right.)
also, pay attention to the HashBack array. it saves some time aswell hehe