[FilterScript] droll
#10

yep. nevertheless iam glad that it wont need a scripted timer for 500 players each, or a public called each 50ms, looping through 500 players to seek for like 2000 positions...
the streamer DOES all the dirty work :P (isnt it what we all are trying to do? save some worthy CPU cycles for the script? the streamer handles all >1000 pickups, and the script just reacts on them. i cant think about a better way to outsource CPU usage, so yes, youre right.)
also, pay attention to the HashBack array. it saves some time aswell hehe
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Messages In This Thread
droll - by Babul - 17.08.2011, 02:06
Re: droll - by grand.Theft.Otto - 17.08.2011, 02:11
Re: droll - by Scenario - 17.08.2011, 02:14
Re: droll - by Babul - 17.08.2011, 02:26
Re: droll - by Macluawn - 17.08.2011, 02:31
Re: droll - by Donya - 17.08.2011, 02:36
Re: droll - by Babul - 17.08.2011, 02:37
Re: droll - by Macluawn - 17.08.2011, 02:44
Re : Re: droll - by Uchiwa_ - 17.08.2011, 02:47
Re: droll - by Babul - 17.08.2011, 02:47

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