16.08.2011, 22:38
I don't know about the others, but I wouldn't call this a "system". It's just the base ( Textdraws, and a function ).
A system would consist of already be ready to create the achievements on the fly ( Ex: CreateAchievement("Killer", 5000); // Achievement name: Killer, kill 5000 players. ). With this, you still have to create the achievements and all the main structure to run it.
Well, just my thought
A system would consist of already be ready to create the achievements on the fly ( Ex: CreateAchievement("Killer", 5000); // Achievement name: Killer, kill 5000 players. ). With this, you still have to create the achievements and all the main structure to run it.
Well, just my thought