16.08.2011, 18:19
Its because the SA-MP textdraws are scaled on 640x480 resolution, bigger resolutions will "stretch" the textdraws. It looks so stretched because he's probally using a widescreen and the 640x480 scale is a "squar".
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"Inspired from the gamerX's image2textdraw converter"
Uchum...
1. My name is Gamer931215, not GamerX...
2. Next time please ask for permision to use my idea/script
3. "but it has nothing to do with the code which gamerX used nor the logic" - It still uses the same enum/textdraw names and method and idea...
3. Please add a link to the original
Its a pretty nice script though and faster as c#'s bitmaps
Good job on that! Btw since its posted on the "release" section of sa-mp i think you must include the source as well according to the rules...
Tip/Question: Does it remove transparency as well? Also if it does don't limit the image size to 45x45! Because some larger images COULD contain a lot transparency.
But still... if you want to reduce the ammount of textdraws, want to adjust the transparency or want to select the location more accurate i still recommend using my standalone app
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"Inspired from the gamerX's image2textdraw converter"
Uchum...
1. My name is Gamer931215, not GamerX...
2. Next time please ask for permision to use my idea/script
3. "but it has nothing to do with the code which gamerX used nor the logic" - It still uses the same enum/textdraw names and method and idea...
3. Please add a link to the original
Its a pretty nice script though and faster as c#'s bitmaps
Good job on that! Btw since its posted on the "release" section of sa-mp i think you must include the source as well according to the rules...
Tip/Question: Does it remove transparency as well? Also if it does don't limit the image size to 45x45! Because some larger images COULD contain a lot transparency.
But still... if you want to reduce the ammount of textdraws, want to adjust the transparency or want to select the location more accurate i still recommend using my standalone app