Error Message.
#7

Faster than Fast hehe but the downpoint is

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Include these in your script too

pawn Код:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);

public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        //radi = 2.0; //Trigger Radius
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
            {
                GetPlayerPos(i, posx, posy, posz);
                tempposx = (oldposx -posx);
                tempposy = (oldposy -posy);
                tempposz = (oldposz -posz);
                //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
                if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                {
                    SendClientMessage(i, col1, string);
                }
                else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                {
                    SendClientMessage(i, col2, string);
                }
                else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                {
                    SendClientMessage(i, col3, string);
                }
                else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                {
                    SendClientMessage(i, col4, string);
                }
                else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                {
                    SendClientMessage(i, col5, string);
                }
            }
            else
            {
                SendClientMessage(i, col1, string);
            }
        }
    }//not connected
    return 1;
}

IsNumeric(const string[])
{
        for (new i = 0, j = strlen(string); i < j; i++)
        {
                if (string[i] > '9' || string[i] < '0') return 0;
        }
        return 1;
}
Should work a charm OR you are missing or misplaced a bracket?
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Messages In This Thread
Error Message. - by fie - 16.08.2011, 16:34
Re: Error Message. - by CoLLYY - 16.08.2011, 16:37
Re: Error Message. - by PhoenixB - 16.08.2011, 16:37
Re: Error Message. - by Kitten - 16.08.2011, 16:38
Re: Error Message. - by fie - 16.08.2011, 16:41
Re: Error Message. - by ylleron - 16.08.2011, 16:43
Re: Error Message. - by PhoenixB - 16.08.2011, 16:43
Re: Error Message. - by Kitten - 16.08.2011, 16:43
Re: Error Message. - by fie - 16.08.2011, 16:56
Re: Error Message. - by CoLLYY - 16.08.2011, 16:57

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