Leviathan SkyCrane detailed
#13

I posted how to find the vehicle below the magnet but yea you can add that

if anyone needs a base/start look here

pawn Код:
CMD:testex(playerid, params[])
{//explosion area
    new Float: Pos[6], Float:a, vehicleid = GetPlayerVehicleID(playerid);
    GetVehicleZAngle(vehicleid, a);
    GetVehicleSize(GetVehicleModel(vehicleid), Pos[3], Pos[4], Pos[5]);
    GetVehiclePos(vehicleid, Pos[0], Pos[1], Pos[2]);

    CreateExplosion(Pos[0], Pos[1], Pos[2] + 0.5 * Pos[5], 12, 1.0);

    new Float:Vehicleroofzpositionforidiots = Pos[2] + 0.5 * Pos[5];
    #pragma unused Vehicleroofzpositionforidiots

    SetVehicleHealth(vehicleid, 1000.0);
    return 1;
}
also has anyone tested this with the helicopter to see what would happen?
AttachTrailerToVehicle(...)
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Messages In This Thread
Leviathan SkyCrane detailed - by HeLiOn_PrImE - 18.09.2010, 10:29
Re: Leviathan SkyCrane detailed - by Seven. - 18.09.2010, 10:50
Re: Leviathan SkyCrane detailed - by HeLiOn_PrImE - 18.09.2010, 10:58
Re: Leviathan SkyCrane detailed - by iJumbo - 18.09.2010, 11:04
Re: Leviathan SkyCrane detailed - by ColdIce - 07.06.2011, 09:25
Re: Leviathan SkyCrane detailed - by Iphone1234g - 07.06.2011, 09:43
Re: Leviathan SkyCrane detailed - by Max_Coldheart - 07.06.2011, 09:51
Re: Leviathan SkyCrane detailed - by HeLiOn_PrImE - 08.06.2011, 12:52
Re: Leviathan SkyCrane detailed - by dowster - 13.08.2011, 02:11
Re: Leviathan SkyCrane detailed - by Scenario - 13.08.2011, 02:44
Re: Leviathan SkyCrane detailed - by Donya - 13.08.2011, 03:00
Re: Leviathan SkyCrane detailed - by dowster - 13.08.2011, 03:09
Re: Leviathan SkyCrane detailed - by Donya - 13.08.2011, 03:10

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