Leviathan SkyCrane detailed
#11

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Originally Posted by RealCop228
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Actually, this might be possible! You could use the MapAndreas plugin to determine the height of the helicopter from the vehicle you are trying to lift; then attach the object to a vehicle and then attach the same object to the other vehicle. It might not be pretty, but it might work..
lol............

1. Attach the magnet object
2. use onplayerkeystatechange to make it move up and down
3. store the negative z height of the magnet from the helicopter
4. use the helicopter's x and y minusing the magnet's z to check if a vehicle is like inrange of 13.4(max car range, planes not included) of that
5. get the top of the vehicle's position, and calculate the distance between the magnet and the head/roof
6. there we go!?
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Messages In This Thread
Leviathan SkyCrane detailed - by HeLiOn_PrImE - 18.09.2010, 10:29
Re: Leviathan SkyCrane detailed - by Seven. - 18.09.2010, 10:50
Re: Leviathan SkyCrane detailed - by HeLiOn_PrImE - 18.09.2010, 10:58
Re: Leviathan SkyCrane detailed - by iJumbo - 18.09.2010, 11:04
Re: Leviathan SkyCrane detailed - by ColdIce - 07.06.2011, 09:25
Re: Leviathan SkyCrane detailed - by Iphone1234g - 07.06.2011, 09:43
Re: Leviathan SkyCrane detailed - by Max_Coldheart - 07.06.2011, 09:51
Re: Leviathan SkyCrane detailed - by HeLiOn_PrImE - 08.06.2011, 12:52
Re: Leviathan SkyCrane detailed - by dowster - 13.08.2011, 02:11
Re: Leviathan SkyCrane detailed - by Scenario - 13.08.2011, 02:44
Re: Leviathan SkyCrane detailed - by Donya - 13.08.2011, 03:00
Re: Leviathan SkyCrane detailed - by dowster - 13.08.2011, 03:09
Re: Leviathan SkyCrane detailed - by Donya - 13.08.2011, 03:10

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