Running NPC
#6

Oh... Well that changes everything then... Hmm

I know there are ways to do this, but this is not my speciality

Perphaps record it to run where-ever, then give it the stand animation or something to keep it still (Hopefully)
Then when a player is close enough, remove the animation and replay the NPC

Hopefully someone else knows about creating NPC AI or whatever. Also, might want to search forum for any similar releases and review the code which might give you some insight on how to do this
Reply


Messages In This Thread
Running NPC - by CONTROLA - 11.08.2011, 13:19
Re: Running NPC - by XGh0stz - 11.08.2011, 13:29
Re: Running NPC - by CONTROLA - 11.08.2011, 13:53
Re: Running NPC - by XGh0stz - 11.08.2011, 14:03
Re: Running NPC - by CONTROLA - 11.08.2011, 14:06
Re: Running NPC - by XGh0stz - 11.08.2011, 14:11
Re: Running NPC - by MadeMan - 11.08.2011, 15:17
Re: Running NPC - by CONTROLA - 11.08.2011, 15:18
Re: Running NPC - by MadeMan - 11.08.2011, 15:26
Re: Running NPC - by AkA.RTxX - 12.08.2011, 12:52

Forum Jump:


Users browsing this thread: 1 Guest(s)