10.08.2011, 21:03
try this..
not tested it yet though
pawn Код:
stock IsPlayerNearVehicle(playerid, vehicleid, Float:distance)
{
new m = GetVehicleModel(vehicleid);
if(m == 0) return 0;
new Float:x, Float:y, Float:z;
GetVehiclePos(vehicleid, x, y, z);
if(!IsPlayerInRangeOfPoint(playerid, distance, x, y, z)) return 0;
return 1;
}