10.08.2011, 20:08
if(gLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR, "SERVER: You have not logged in yet.");
Kick(playerid);
return 1;
}
Where does this go?
{
SendClientMessage(playerid, COLOR, "SERVER: You have not logged in yet.");
Kick(playerid);
return 1;
}
Where does this go?

