Anti Guns
#7

i sent you my testing code which worked correct

pawn Код:
#include <a_samp>

// to gamemode ( OnGameModeInit() )
// SetTimer("BadCheck", 1000*5, true);

new BadWeapons[3] =
{
    38, 36, 39
};

forward BadCheck();
public BadCheck()
{
    new weap, string[128], pname[MAX_PLAYER_NAME], weapname[50];
    for(new i=0;i<GetMaxPlayers();i++)
    {
        if (IsPlayerConnected(i))
        {
            GetPlayerName(i, pname, sizeof(pname));
           
            weap = GetPlayerWeapon(i);
            for(new w; w < sizeof(BadWeapons); w++)
            {
                if(weap == BadWeapons[w])
                {
                    GetWeaponName(w, weapname, sizeof(weapname));
                    format(string,sizeof(string), "[ Kick ]%s Kicked For %s.", pname, weapname);
                    SendClientMessageToAll(-1, string);
                    ResetPlayerWeapons(i);
                    Kick(i);
                }
                return 1;
            }
        }
    }
    return 1;
}
Reply


Messages In This Thread
Anti Guns - by Serifukas - 10.08.2011, 15:15
Re: Anti Guns - by ylleron - 10.08.2011, 15:19
Re: Anti Guns - by Riddick94 - 10.08.2011, 15:22
Re: Anti Guns - by ylleron - 10.08.2011, 15:30
[No subject] - by Serifukas - 10.08.2011, 15:30
Re: Anti Guns - by Riddick94 - 10.08.2011, 15:33
Re: Anti Guns - by ylleron - 10.08.2011, 15:33
Re: Anti Guns - by Serifukas - 10.08.2011, 15:47
Re: Anti Guns - by Riddick94 - 10.08.2011, 15:49
Re: Anti Guns - by Serifukas - 10.08.2011, 15:51
Re: Anti Guns - by Tanush123 - 10.08.2011, 17:37
Re: Anti Guns - by Serifukas - 11.08.2011, 11:59
Re: Anti Guns - by Tanush123 - 11.08.2011, 13:46
Re: Anti Guns - by Serifukas - 11.08.2011, 14:46
Re: Anti Guns - by MadeMan - 11.08.2011, 15:57
Re: Anti Guns - by Tanush123 - 11.08.2011, 17:26
Re: Anti Guns - by Serifukas - 11.08.2011, 18:58
Re: Anti Guns - by Tanush123 - 12.08.2011, 15:50
Re: Anti Guns - by Serifukas - 13.08.2011, 11:57

Forum Jump:


Users browsing this thread: 4 Guest(s)