Anti Guns
#3

Better way:

pawn Код:
#include        "a_samp"

new BadWeapons[3] =
{
    38, 36, 39
};

forward BadCheck();
public BadCheck()
{
    new weapon[13], ammo, string[128];
    for(new i = 0; i < GetMaxPlayers(); i++)if(IsPlayerConnected(i))
    {
        for(new w = 0; w < 13; w++)
        {
            GetPlayerWeaponData(i, w, weapon[w], ammo);
            for(new b = 0; b < sizeof(BadWeapons); b++)
            {
                if(BadWeapons[b] == weapon[w])
                {
                    format(string,sizeof(string),"[ Kick ]%s Kicked For %s.", pname, weap);
                    MessageToAdmins(white,string);
                    ResetPlayerWeapons(i);
                    Kick(i);
                }
            }
        }
    }
    return true;
}
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Messages In This Thread
Anti Guns - by Serifukas - 10.08.2011, 15:15
Re: Anti Guns - by ylleron - 10.08.2011, 15:19
Re: Anti Guns - by Riddick94 - 10.08.2011, 15:22
Re: Anti Guns - by ylleron - 10.08.2011, 15:30
[No subject] - by Serifukas - 10.08.2011, 15:30
Re: Anti Guns - by Riddick94 - 10.08.2011, 15:33
Re: Anti Guns - by ylleron - 10.08.2011, 15:33
Re: Anti Guns - by Serifukas - 10.08.2011, 15:47
Re: Anti Guns - by Riddick94 - 10.08.2011, 15:49
Re: Anti Guns - by Serifukas - 10.08.2011, 15:51
Re: Anti Guns - by Tanush123 - 10.08.2011, 17:37
Re: Anti Guns - by Serifukas - 11.08.2011, 11:59
Re: Anti Guns - by Tanush123 - 11.08.2011, 13:46
Re: Anti Guns - by Serifukas - 11.08.2011, 14:46
Re: Anti Guns - by MadeMan - 11.08.2011, 15:57
Re: Anti Guns - by Tanush123 - 11.08.2011, 17:26
Re: Anti Guns - by Serifukas - 11.08.2011, 18:58
Re: Anti Guns - by Tanush123 - 12.08.2011, 15:50
Re: Anti Guns - by Serifukas - 13.08.2011, 11:57

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