09.08.2011, 14:25
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if (!ispassenger && IsLocked(vehicleid, playerid)) ClearAnimations(playerid, 1);
return 1;
}
{
if (!ispassenger && IsLocked(vehicleid, playerid)) ClearAnimations(playerid, 1);
return 1;
}