09.08.2011, 07:50
Quote:
I'm now feeling here the flavour of the Hungarian forum..
Mate and your server? Don't you having a dead-line community?? Let's tell us! I do not have a dead-line community in front of YOU! |
This isn't just my server, I administrate on other servers and co-own
I don't see what the hell is the point of this release after all you just created a if statement and 2 variables,
I'd expect something way way way more unique from a scripter that had been scripting for '5' years. Your hooking is still failing, just go on and use y_hooks before you make yourself look pathetic and not unique. You seem to be just trying to hook to make yourself look unique, It's not unique and it only takes 3 seconds to write for me.
Lets say I have a clientmessage:
Code:
if(GetPlayerWeaponState(playerid) == 3)//WEAPONSTATE_RELOADING { SendClientMessage(playerid, -1, "Called"); }
Quote:
You are funny with this
Code:
#tryinclude <foreach> |
So explain how this makes you so great at scripting
Code:
public OnPlayerUpdate(playerid) { if(GetPlayerWeaponState(playerid) == 3)//WEAPONSTATE_RELOADING { new iWeaponid = GetPlayerWeapon(playerid); new iAmmo = GetPlayerAmmo(playerid); CallLocalFunction("OnPlayerReloading", "idd", playerid, iWeaponid, iAmmo); } if(funcidx("OnPlayerUpdate")) return CallRemoteFunction("OnPlayerUpdate", "i", playerid); return 1; }
Code:
#tryinclude <foreach>
'Tryinclude' is to try and find the include to use. Not for the sake of adding it to make it 'unique'
Identation is horrible, spend your time to fix it.