[Include] OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo
#17

Quote:
Originally Posted by LZLo
View Post
I'm now feeling here the flavour of the Hungarian forum..

Mate and your server?
Don't you having a dead-line community??
Let's tell us!

I do not have a dead-line community in front of YOU!
I started my community lol, I can tell you, its growing without hosted tab!

This isn't just my server, I administrate on other servers and co-own

I don't see what the hell is the point of this release after all you just created a if statement and 2 variables,

I'd expect something way way way more unique from a scripter that had been scripting for '5' years. Your hooking is still failing, just go on and use y_hooks before you make yourself look pathetic and not unique. You seem to be just trying to hook to make yourself look unique, It's not unique and it only takes 3 seconds to write for me.

Lets say I have a clientmessage:

Code:
if(GetPlayerWeaponState(playerid) == 3)//WEAPONSTATE_RELOADING
{
    SendClientMessage(playerid, -1, "Called");
}
Can you please count how many times that has been repeated?


Quote:
Originally Posted by Basicz
View Post
You are funny with this
Code:
#tryinclude <foreach>
You aren't using it btw.. lol.
True, another thing!

So explain how this makes you so great at scripting

Code:
public OnPlayerUpdate(playerid)
{
    if(GetPlayerWeaponState(playerid) == 3)//WEAPONSTATE_RELOADING
    {
                new iWeaponid = GetPlayerWeapon(playerid);
                new iAmmo = GetPlayerAmmo(playerid);
                CallLocalFunction("OnPlayerReloading", "idd", playerid, iWeaponid, iAmmo);
    }
    if(funcidx("OnPlayerUpdate")) return CallRemoteFunction("OnPlayerUpdate", "i", playerid);
    return 1;
}
&
Code:
#tryinclude <foreach>
Half of those aren't even used! (Foreach)

'Tryinclude' is to try and find the include to use. Not for the sake of adding it to make it 'unique'

Identation is horrible, spend your time to fix it.
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Messages In This Thread
OnPlayerReloading(playerid, weaponid, ammo) R4 - by LZLo - by LZLo - 08.08.2011, 11:21
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by FireCat - 08.08.2011, 11:23
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by LZLo - 08.08.2011, 11:26
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by Markx - 08.08.2011, 11:31
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by Lorenc_ - 08.08.2011, 11:34
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by LZLo - 08.08.2011, 11:38
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by leingod - 08.08.2011, 12:31
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by freshOrange - 08.08.2011, 12:34
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by CaHbKo - 08.08.2011, 12:42
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by TheArcher - 08.08.2011, 12:43
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by LZLo - 08.08.2011, 13:56
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by Kaperstone - 08.08.2011, 15:25
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by LZLo - 08.08.2011, 17:10
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by rbN. - 08.08.2011, 17:11
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by Basicz - 09.08.2011, 00:01
Re : OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by Soumi - 09.08.2011, 02:05
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by Lorenc_ - 09.08.2011, 07:50
AW: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by asdfgh98 - 09.08.2011, 08:37
Re: AW: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by Lorenc_ - 09.08.2011, 11:40
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by LZLo - 09.08.2011, 12:26
AW: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by asdfgh98 - 10.08.2011, 10:54
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by WillyP - 10.08.2011, 16:50
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by DRIFT_HUNTER - 10.08.2011, 16:53
Re: AW: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by Kar - 10.08.2011, 18:02
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by LZLo - 10.08.2011, 19:07
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by Lorenc_ - 11.08.2011, 07:57
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by LZLo - 11.08.2011, 10:30
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by oFLu - 14.08.2011, 21:02
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by Lorenc_ - 14.08.2011, 21:40
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by Kalroz - 28.07.2012, 04:38
Re: OnPlayerReloading(playerid, weaponid, ammo) R1 - by LZLo - by Plovix - 13.11.2012, 09:24

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