new Float:checkCoords[MAX_POINTS][4] ???
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Originally Posted by veyron
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first coordinates are for minx,miny,maxx,max,maxy (not sure about the order) as said and the second coorinates are X,Y,Z,Size for checkpoint.
IsPlayerInArea is used for checkpoints, because you can see only 1 checkpoint at time, so it is used like a checkpoint streamer. If you are in checkpoint area it shows you the checkpoint.
Saw this solution in one cops and robbers script.
I would call it stupid because a checkpoint is a circle and not a sqaure... secondly I would save an whole array because for a a range check I only need the center points which are already needed for the checkpoint
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