08.08.2011, 07:44
Why so many CNR edits? Its liked all released CNR gamemodes are a BMUK lvrcr edit..
Really if you can code pawn while understanding what you are doing, you should be able to script a 2 team TDM(Grove vs Ballas), and a CNR is basically a 2 team TDM just 3 times the size/more work(Cops vs Robbers) with robberys. As soon as i made my first TDM i realised i could make a CNR the same way..Just trying to modivate people to open "new.pwn" scripts before even thinking of release them.
But good job changing citys. +1
Really if you can code pawn while understanding what you are doing, you should be able to script a 2 team TDM(Grove vs Ballas), and a CNR is basically a 2 team TDM just 3 times the size/more work(Cops vs Robbers) with robberys. As soon as i made my first TDM i realised i could make a CNR the same way..Just trying to modivate people to open "new.pwn" scripts before even thinking of release them.
But good job changing citys. +1