07.08.2011, 22:42
As PrawkC said, Use OnPlayerKeyState change (KeyFire) > IsPlayerZombie? > IsUsingFists? > Loop through all players, see if a person is close enough to that player > SetTimerEx on targetplayer > Function:LowerPlayerHealth(playerid, amount);
When the victim uses a pill > KillTimer();
Thats what comes in my mind.
When the victim uses a pill > KillTimer();
Thats what comes in my mind.
![Wink](images/smilies/wink.png)