remove enginesystem
#2

pawn Код:
#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#define red 0xAA3333AA //Change this to the error color you want.
#define COLOR_PURPLE 0xC2A2DAAA //prox detector color
new gLastCar[MAX_PLAYERS];




stock IsABoat(vehicleid)
{
    switch(GetVehicleModel(vehicleid))
    {
        case 430,446,452,453,454,472,473,484,493,595: return 1;
    }
    return 0;
}

stock IsAPlane(vehicleid)
{
    switch(GetVehicleModel(vehicleid))
    {
        case 460,464,476,511,512,513,519,520,553,577,592,593: return 1;
    }
    return 0;
}

stock IsAHelicopter(vehicleid)
{
    switch(GetVehicleModel(vehicleid))
    {
        case 417,425,447,465,469,487,488,497,501,548,563: return 1;
    }
    return 0;
}

stock IsATrain(vehicleid)
{
    switch(GetVehicleModel(vehicleid))
    {
        case 449,537,538,569,570,590: return 1;
    }
    return 0;
}

stock IsABike(vehicleid)
{
    switch(GetVehicleModel(vehicleid))
    {
        case 448,461,462,463,468,521,522,523,581,586,481,409,510: return 1;
    }
    return 0;
}

stock IsPlayerDriver(playerid)
{
    if(IsPlayerConnected(playerid) && GetPlayerState(playerid)==PLAYER_STATE_DRIVER)
    {
        return 1;
    }
    return 0;
}

stock ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        new invehicle[MAX_PLAYERS];
        new virtualworld = GetPlayerVirtualWorld(playerid);
        new interior = GetPlayerInterior(playerid);
        new vehicleid = GetPlayerVehicleID(playerid);
        new ivehicleid;
        if(vehicleid)
        {
            GetVehiclePos(vehicleid,oldposx,oldposy,oldposz);
        }
        else
        {
            GetPlayerPos(playerid, oldposx, oldposy, oldposz);
            vehicleid = GetPlayerVehicleID(playerid);
        }
        for(new i; i<MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                    if(GetPlayerVirtualWorld(i) == virtualworld)
                    {
                        if((GetPlayerInterior(i) == interior))
                        {
                            if(vehicleid)
                            {
                                if(IsPlayerInVehicle(i,vehicleid))
                                {
                                    invehicle[i] = 1;
                                }
                            }
                            if(!invehicle[i])
                            {
                                if(IsPlayerInAnyVehicle(i))
                                {
                                    ivehicleid = GetPlayerVehicleID(i);
                                    GetVehiclePos(ivehicleid,posx,posy,posz);
                                } else {
                                    GetPlayerPos(i,posx,posy,posz);
                                }
                                tempposx = (oldposx -posx);
                                tempposy = (oldposy -posy);
                                tempposz = (oldposz -posz);
                                if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
                                {
                                    SendClientMessage(i, col1, string);
                                }
                                else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
                                {
                                    SendClientMessage(i, col2, string);
                                }
                                else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
                                {
                                    SendClientMessage(i, col3, string);
                                }
                                else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
                                {
                                    SendClientMessage(i, col4, string);
                                }
                                else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
                                {
                                    SendClientMessage(i, col5, string);
                                }
                            }
                            else
                            {
                                SendClientMessage(i, col1, string);
                            }
                        }
                    }
                } else {
                    SendClientMessage(i, col1, string);
                }
            }
    }
    return 1;
}

public OnFilterScriptInit()
{
    print("\n--------------------------------------------");
    print("| Vehicle Control System - By Jack_Leslie |");
    print("--------------------------------------------\n");
    ManualVehicleEngineAndLights();
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
    {
    new newcar = GetPlayerVehicleID(playerid);
    gLastCar[playerid] = newcar;
    }
return 1;
}

/*CMD:objective(playerid, params[])
{
    new engine,lights,alarm,doors,bonnet,boot,objective;
    GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
    if(!IsPlayerDriver(playerid))
    {
        SendClientMessage(playerid,red,"[Vehicle Control] You're not in a Vehicle to control the lights!");
        return 1;
    }
        else if(IsPlayerDriver(playerid))
            {
                if(objective != 1)
                {
                    objective = 1;
                    SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,VEHICLE_PARAMS_ON);
                    SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've turned the vehicle's objective {2F991A}on!");
                    return 1;
                }
                else
                {
                    objective = 0;
                    SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,VEHICLE_PARAMS_OFF);
                    SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've turned the vehicle's objective {E31919}off!");
                    return 1;
                }
        }
    return objective;
}*/
// Commented due to Non-RP on Roleplay Servers, feel free to un-comment if you wish to use it.

CMD:lights(playerid, params[])
{
    new string[128];
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new engine,lights,alarm,doors,bonnet,boot,objective;
    GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
    if(!IsPlayerDriver(playerid))
    {
        SendClientMessage(playerid,red,"[Vehicle Control] You're not in a Vehicle to control the lights!");
        return 1;
    }
        else if(IsPlayerDriver(playerid))
            {
                if(lights != 1)
                {
                    lights = 1;
                    SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
                    SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've turned the vehicle's lights {2F991A}on!");
                    format(string, sizeof(string), "* %s flicks a switch on the dashboard, switching on their lights.", sendername);
                    ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    return 1;
                }
                else
                {
                    lights = 0;
                    SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
                    SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've turned the vehicle's lights {E31919}off!");
                    format(string, sizeof(string), "* %s flicks a switch on the dashboard, switching off their lights.", sendername);
                    ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    return 1;
                }
        }
    return lights;
}

CMD:hood(playerid, params[])
{
    new string[128];
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new engine,lights,alarm,doors,bonnet,boot,objective;
    new oldcar = gLastCar[playerid];
    new Float:cX, Float:cY, Float:cZ;
    GetVehicleParamsEx(oldcar, engine, lights, alarm, doors, bonnet, boot, objective);
    GetVehiclePos(oldcar, cX, cY, cZ);
    new vehicleid = GetPlayerVehicleID(playerid);
    if(!IsAPlane(vehicleid) || !IsAHelicopter(vehicleid) || !IsABike(vehicleid) || !IsATrain(vehicleid) || !IsABoat(vehicleid))
    {
        if(IsPlayerDriver(playerid) || IsPlayerInRangeOfPoint(playerid, 5, cX-2, cY, cZ))
            {
                if(bonnet != 1)
                {
                    bonnet = 1;
                    SetVehicleParamsEx(oldcar,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
                    SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've opened the hood!");
                    format(string, sizeof(string), "* %s opens up the hood of the car.", sendername);
                    ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    return 1;
                }
                else
                {
                    bonnet = 0;
                    SetVehicleParamsEx(oldcar,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
                    SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've shut the hood!");
                    format(string, sizeof(string), "* %s closes the hood of the car.", sendername);
                    ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    return 1;
                }
        }
    }
    return bonnet;
}

CMD:trunk(playerid, params[])
{
    new string[128];
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new engine,lights,alarm,doors,bonnet,boot,objective;
    new oldcar = gLastCar[playerid];
    new Float:cX, Float:cY, Float:cZ;
    GetVehicleParamsEx(oldcar, engine, lights, alarm, doors, bonnet, boot, objective);
    GetVehiclePos(oldcar, cX, cY, cZ);
    new vehicleid = GetPlayerVehicleID(playerid);
    if(!IsAPlane(vehicleid) || !IsAHelicopter(vehicleid) || !IsABike(vehicleid) || !IsATrain(vehicleid) || !IsABoat(vehicleid))
    {
        if(IsPlayerDriver(playerid) || IsPlayerInRangeOfPoint(playerid, 5, cX+2, cY, cZ))
                {
                    if(boot != 1)
                    {
                        boot = 1;
                        SetVehicleParamsEx(oldcar,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
                        SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've opened the trunk!");
                        format(string, sizeof(string), "* %s opens up the trunk of the car.", sendername);
                        ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        return 1;
                    }
                    else
                    {
                        boot = 0;
                        SetVehicleParamsEx(oldcar,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
                        SendClientMessage(playerid, 0xFFFFFFAA, "[Vehicle Control] You've shut the trunk!");
                        format(string, sizeof(string), "* %s closes the trunk of the car.", sendername);
                        ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        return 1;
                    }
            }
        }
    return boot;
}
I just removed the CMD:engine Command and the "Type /engine to start you engine" Message. Hope i could help you.
BTW: Thanks for this pwn code. For me it is really usefull too.
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Messages In This Thread
remove enginesystem - by umarmalik - 07.08.2011, 15:12
AW: remove enginesystem - by xXGaryXx - 07.08.2011, 17:13
AW: remove enginesystem - by umarmalik - 07.08.2011, 17:22
AW: remove enginesystem - by xXGaryXx - 07.08.2011, 17:34
AW: remove enginesystem - by umarmalik - 07.08.2011, 17:38
Re: remove enginesystem - by dowster - 07.08.2011, 17:59
AW: remove enginesystem - by xXGaryXx - 07.08.2011, 17:59
Re: AW: remove enginesystem - by dowster - 07.08.2011, 18:10
AW: remove enginesystem - by umarmalik - 08.08.2011, 06:26
Re: remove enginesystem - by dowster - 08.08.2011, 22:20

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